Abstract
We present the newly emerging research field of Computer Supported Collaborative Sports (CSCS). By applying innovative input and output technologies, it enables players to experience sportive activities in a shared computerized environment. Important dimensions in the design space of CSCS applications are discussed. Finally we present the FlyGuy, a prototypical realization of a CSCS device.
Keywords
- Computer Game
- Sport Activity
- Virtual Space
- Flight Simulation
- Table Tennis
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
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Wulf, V., Moritz, E.F., Henneke, C., Al-Zubaidi, K., Stevens, G. (2004). Computer Supported Collaborative Sports: Creating Social Spaces Filled with Sports Activities. In: Rauterberg, M. (eds) Entertainment Computing – ICEC 2004. ICEC 2004. Lecture Notes in Computer Science, vol 3166. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-28643-1_11
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DOI: https://doi.org/10.1007/978-3-540-28643-1_11
Publisher Name: Springer, Berlin, Heidelberg
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