Natural Language Understanding in Façade: Surface-Text Processing

  • Michael Mateas
  • Andrew Stern
Conference paper

DOI: 10.1007/978-3-540-27797-2_2

Part of the Lecture Notes in Computer Science book series (LNCS, volume 3105)
Cite this paper as:
Mateas M., Stern A. (2004) Natural Language Understanding in Façade: Surface-Text Processing. In: Göbel S. et al. (eds) Technologies for Interactive Digital Storytelling and Entertainment. TIDSE 2004. Lecture Notes in Computer Science, vol 3105. Springer, Berlin, Heidelberg


Façade is a real-time, first-person dramatic world in which the player, visiting the married couple Grace and Trip at their apartment, quickly becomes entangled in the high-conflict dissolution of their marriage. The Façade interactive drama integrates real-time, autonomous believable agents, drama management for coordinating plot-level interactivity, and broad, shallow support for natural language understanding and discourse management. In previous papers, we have described the motivation for Façade’s interaction design and architecture [13, 14], described ABL, our believable agent language [9, 12], and presented overviews of the entire architecture [10, 11]. In this paper we focus on Façade’s natural language processing (NLP) system, specifically the understanding (NLU) portion that extracts discourse acts from player-typed surface text.


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Copyright information

© Springer-Verlag Berlin Heidelberg 2004

Authors and Affiliations

  • Michael Mateas
    • 1
  • Andrew Stern
    • 2
  1. 1.College of Computing and LCCGeorgia Tech 

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