Hopstory: An Interactive, Location-Based Narrative Distributed in Space and Time

  • Valentina Nisi
  • Alison Wood
  • Glorianna Davenport
  • Ian Oakley
Conference paper

DOI: 10.1007/978-3-540-27797-2_18

Part of the Lecture Notes in Computer Science book series (LNCS, volume 3105)
Cite this paper as:
Nisi V., Wood A., Davenport G., Oakley I. (2004) Hopstory: An Interactive, Location-Based Narrative Distributed in Space and Time. In: Göbel S. et al. (eds) Technologies for Interactive Digital Storytelling and Entertainment. TIDSE 2004. Lecture Notes in Computer Science, vol 3105. Springer, Berlin, Heidelberg

Abstract

As computing and communications technologies evolve, there is the potential for new forms of digitally orchestrated interactive narratives to emerge. In this process, balanced attention has to be paid to audience experience, creative constraints, and presence and role of the enabling technology. This paper describes the implementation of HopStory, an interactive, location-based narrative distributed in space and time, which was designed with this balance in mind. In HopStory, cinematic media is housed within wireless sculptures distributed throughout a building. The audience, through physical contact with a sculpture, collects scenes for later viewing. Inspired by the history of the installation space the narrative relates a day in the life of four characters. By binding the story to local time and space and inviting the audience to wander, we amplify the meaning and impact of the HopStory content and introduce an innovative approach to a day-in-the-life story structure.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2004

Authors and Affiliations

  • Valentina Nisi
    • 1
  • Alison Wood
    • 1
  • Glorianna Davenport
    • 1
  • Ian Oakley
    • 1
  1. 1.MediaLabEuropeBellevue, Dublin 8Ireland

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