Virtual Human: Storytelling and Computer Graphics for a Virtual Human Platform

  • Stefan Göbel
  • Oliver Schneider
  • Ido Iurgel
  • Axel Feix
  • Christian Knöpfle
  • Alexander Rettig
Part of the Lecture Notes in Computer Science book series (LNCS, volume 3105)

Abstract

This paper describes the usage of Computer Graphics and Interactive, Digital Storytelling Concepts within the Virtual Human project and its technical platform. Based on a brief overview of the Virtual Human approach, global aims and first R&D results, the Virtual Human platform is introduced. Hereby, methods and concepts for the authoring environment, the narration engine and the avalon player as rendering platform are provided as well as an overview of the Direction and Player Markup Language used for interfaces purposes between these components. Finally, our current Virtual Human demonstrator recently presented at CeBIT 2004 in Hannover using these methods and concepts is described and further R&D activities are pointed out within a brief summary and outlook.

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. 1.
    Avalon Virtual Reality System, http://www.ini-graphics.net/~avalon
  2. 2.
    Behr, J., Dähne, P., Roth, M.: Utilizing X3D for Immersive Environments. In: Web3D 2004 Symposium, Monterey (2004)Google Scholar
  3. 3.
    Braun, N.: Automated Narration – the Path to Interactive Storytelling. In: Proceedings NILE, Edinburgh, Scotland, pp. 38-46 (2002)Google Scholar
  4. 4.
    H|Anim Humanoid Animation Working Group, http://www.h-anim.org
  5. 5.
    Iurgel, I.: Emotional interaction in a hybrid conversational group. In: Prendiger, H. (ed.) International Workshop on Lifelike Animated Agents. Working Notes in Proceedings PRICAI 2002, Tokyo, Japan, pp. 52–57 (2002)Google Scholar
  6. 6.
    OpenSG, an open source scenegraph renderer, http://www.opensg.org
  7. 7.
    Schneider, O.: Storyworld creation: Authoring for Interactive Storytelling. Journal of the WSCG, Plzen, Czech, 405-412 (2003)Google Scholar
  8. 8.
    Schneider, O., Braun, N.: Content Presentation in Augmented Spaces by the Narration of Interactive Scenes. In: Proceedings AVIR, Geneva, Swiss, pp. 43-44 (2003)Google Scholar
  9. 9.
    Synchronized Multimedia Integration Language (SMIL 2.0), http://www.w3.org/TR/smil20
  10. 10.
    The NECA RRL, Information on Neca’s Rich Representation Language, http://www.ai.univie.ac.at/NECA/RRL
  11. 11.
    Virtual Human Project, http://www.virtual-human.org

Copyright information

© Springer-Verlag Berlin Heidelberg 2004

Authors and Affiliations

  • Stefan Göbel
    • 1
  • Oliver Schneider
    • 1
  • Ido Iurgel
    • 1
  • Axel Feix
    • 1
  • Christian Knöpfle
    • 2
  • Alexander Rettig
    • 2
  1. 1.Digital Storytelling DepartmentZGDV Darmstadt e.V.DarmstadtGermany
  2. 2.Department Virtual & Augmented RealityFraunhofer IGDDarmstadtGermany

Personalised recommendations