Abstract

This paper presents the VIBES (Virtual Behaviors) framework used to simulate a ”virtual brain” capable of generating, in real time, behaviors for virtual characters. The main originality of VIBES is to combine usual behavioral animation techniques with a learning engine based on Learning Classifiers Systems in order to obtain actors that can learn how to adapt to their dynamic environment and how to efficiently combine known tasks in order to perform the user’s tasks. VIBES is a module of the V-Man [1] character animation system developed in the frame of the V-Man project supported by the European Commission in the frame of the 5th framework program.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2004

Authors and Affiliations

  • Stéphane Sanchez
    • 1
    • 2
  • Olivier Balet
    • 2
  • Hervé Luga
    • 1
  • Yves Duthen
    • 1
  1. 1.Université Toulouse 1/IRITToulouse cedexFrance
  2. 2.Virtual Reality Department, C-SToulouseFrance

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