Skip to main content

Collaborative Interactions on 3D Display for Multi-user Game Environments

  • Conference paper
Computer Human Interaction (APCHI 2004)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 3101))

Included in the following conference series:

Abstract

This paper describes a method to integrate VR interfaces on 3D display for multi-user game environments, which addresses the problem of synchronization and calibration multiple devices together to treat game events. The challenge we interest in is how to build and use a low cost 3D display that collaborative interact for multi-user immersive game requirements. In the multi-user VR game, 3D display is an important component that supports immersion to gamer. So our display system is supported by following two methods. Projection-based screen system makes it possible to display on large-sized surface. Stereo sea-through HMD is to produce private area as well as public area: a viewer-oriented and private information display. To accomplish this system, we concrete a multi-projector system for creating a seamless wide-area view, head mounted device to play game, and gesture recognition system for collaborative interactions. Our preliminary system is well suited for jungle hunting as game contents with surround displays running on a PC clusters.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Dave, P., Dan, S.: Quality Evaluation of Projection-Based VR Display. In: Immersive Projection Technology Workshop. Ames. IA, pp. 19–20 (2000)

    Google Scholar 

  2. Funkhouser, F., Li, K.: Large-Format Displays. IEEE CG&A 20(4), 20–21 (2000)

    Google Scholar 

  3. Brian, W., Constantine, P., Vasily, L.: Scalable Rendering on PC Clusters. IEEE CG&A, 62–70 (2001)

    Google Scholar 

  4. Jeong-Dan, C., Ki-Jong, B., et al.: Synchronization method for Real Time Surround Display using Clustered Systems. ACM Multimedia, 259–262 (2002)

    Google Scholar 

  5. Microsoft Corporation. DirectX 8.1 programming reference

    Google Scholar 

  6. Tolani, D., Goswami, A., Badler, N.I.: Real-time Kinematics techniques for anthropomorphic limbs. Graphical Models 62(5), 353–388 (2000)

    Article  MATH  Google Scholar 

  7. Choi, K.J., Ko, H.S.: On-line Motion Retargetting. In: Proc. of International Pacific Graphics, pp. 32–42 (1999)

    Google Scholar 

  8. Pattie, M., Bruce, B., Trevor, D., Alex, P.: The Alive System: Wireless, Full-body Interaction with Autonomous Agents. ACM Multimedia Systems (5), 105–112 (1997)

    Google Scholar 

  9. Raskar, R., van Baar, J., Beardsley, P., Willwacher, T., Rao, S., Forlines, C.: iLamps: Geometrically Aware and Self-Configuring Projectors. ACM Transactions on Graphics (TOG) 22(3), 809–818 (2003)

    Article  Google Scholar 

  10. van Baar, J., Willwacher, T., Rao, S., Raskar, R.: Seamless Multi-Projector Display on Curved Screens. In: Eurographics Workshop on Virtual Environments (EGVE), pp. 281–286 (2003)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2004 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Choi, JD., Jang, BT., Hwang, CJ. (2004). Collaborative Interactions on 3D Display for Multi-user Game Environments. In: Masoodian, M., Jones, S., Rogers, B. (eds) Computer Human Interaction. APCHI 2004. Lecture Notes in Computer Science, vol 3101. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-27795-8_9

Download citation

  • DOI: https://doi.org/10.1007/978-3-540-27795-8_9

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-22312-2

  • Online ISBN: 978-3-540-27795-8

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics