Abstract
This paper describes a method to integrate VR interfaces on 3D display for multi-user game environments, which addresses the problem of synchronization and calibration multiple devices together to treat game events. The challenge we interest in is how to build and use a low cost 3D display that collaborative interact for multi-user immersive game requirements. In the multi-user VR game, 3D display is an important component that supports immersion to gamer. So our display system is supported by following two methods. Projection-based screen system makes it possible to display on large-sized surface. Stereo sea-through HMD is to produce private area as well as public area: a viewer-oriented and private information display. To accomplish this system, we concrete a multi-projector system for creating a seamless wide-area view, head mounted device to play game, and gesture recognition system for collaborative interactions. Our preliminary system is well suited for jungle hunting as game contents with surround displays running on a PC clusters.
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© 2004 Springer-Verlag Berlin Heidelberg
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Choi, JD., Jang, BT., Hwang, CJ. (2004). Collaborative Interactions on 3D Display for Multi-user Game Environments. In: Masoodian, M., Jones, S., Rogers, B. (eds) Computer Human Interaction. APCHI 2004. Lecture Notes in Computer Science, vol 3101. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-27795-8_9
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DOI: https://doi.org/10.1007/978-3-540-27795-8_9
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-22312-2
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