Skip to main content

User Story Methodology Adaptations for Projects Non-traditional in Scope and Customer GUI Contributions

  • Conference paper
Extreme Programming and Agile Methods - XP/Agile Universe 2004 (XP/Agile Universe 2004)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 3134))

Included in the following conference series:

  • 2957 Accesses

Abstract

Our project, which was non-traditional in scope and in customer involvement in GUI design, benefited from modification of the standard XP story development and maintenance process. We support these findings with data amassed over three years of such a project. We present the evolution of our augmented process, in accordance with the principles of XP. We present data comparing our use of the standard story process against our modified process, and identify properties of our project which render it a candidate for the alternative process. We hope our results can aid other XP planners in determining if their projects would benefit from such modified methodology, and if so, provide guidance in determining appropriate modifications.

Supported in part by Natural Sciences and Engineering Research Council of Canada (NSERC).

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Beck, K.: Extreme Programming Explained: Embrace Change. Addison-Wesley, Reading (2000)

    Google Scholar 

  2. Beck, K.: Extreme Programming Immersion. Scotts Valley, CA (March 2000)

    Google Scholar 

  3. Beck, K., Fowler, M.: Planning Extreme Programming. Addison-Wesley, Reading (2001)

    Google Scholar 

  4. Jeffries, R., Anderson, A., Hendrickson, C.: Extreme Programming Installed. Addison- Wesley, Reading (2001)

    Google Scholar 

  5. Succi, G., Marchesi, M.: Extreme Programming Examined. Addison-Wesley, Reading (2001)

    Google Scholar 

  6. Schalliol, G.: Challenges for Analysts on a large XP Project. In: Proc. XP Universe, Raleigh, North Carolina, July 23-25 (2001)

    Google Scholar 

  7. Wallace, D., Raggett, I., Aufgang, F.: Extreme Programming for Web Projects. Addison- Wesley, Reading (2003)

    Google Scholar 

  8. Marurer, F.: XP 2002. LNCS, vol. 2418, pp. 13–22. Springer, Heidelberg (2003)

    Google Scholar 

  9. User Stories: http://www.extremeprogramming.org/rules/userstories.html

  10. Xplanner: http://www.xplanner.org/

  11. Xpcgi: http://www.xpcgi.sourceforge.net/

  12. Iterate: http://www.diamond-sky.com/products/iterate/

  13. Pinna, S., Mauri, S., Lorrai, P., Corriga, C.: PSwiki: An agile tool supporting the planning game. LNCS, vol. 2675, pp. 104–113. Springer, Heidelberg (2003)

    Google Scholar 

  14. Auer, K.: Autotracker. In: Refining the practices of XP, workshop in ACM SIGPLAN Conference on object-oriented programming systems, languages and applications (OOPSLA 2002), Seattle, Washington, November 4-8 (2002)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2004 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Woit, D.M. (2004). User Story Methodology Adaptations for Projects Non-traditional in Scope and Customer GUI Contributions. In: Zannier, C., Erdogmus, H., Lindstrom, L. (eds) Extreme Programming and Agile Methods - XP/Agile Universe 2004. XP/Agile Universe 2004. Lecture Notes in Computer Science, vol 3134. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-27777-4_16

Download citation

  • DOI: https://doi.org/10.1007/978-3-540-27777-4_16

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-22839-4

  • Online ISBN: 978-3-540-27777-4

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics