Abstract
We present a modular approach to model multi-agent simulations in 3D environments. Using this approach, we implemented a generic simulator which is totally decoupled from the actual simulation it performs. We believe that for Soccer Simulation League a transition to 3D states exiting new research problems and equally makes it more attractive to watch for spectators. We are proposing to use our framework as basis for a next generation Soccer Server.
Keywords
- Visual Aspect
- Scene Graph
- Virtual Reality Modelling Language
- Control Aspect
- Simulation Description
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
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© 2004 Springer-Verlag Berlin Heidelberg
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Kögler, M., Obst, O. (2004). Simulation League: The Next Generation. In: Polani, D., Browning, B., Bonarini, A., Yoshida, K. (eds) RoboCup 2003: Robot Soccer World Cup VII. RoboCup 2003. Lecture Notes in Computer Science(), vol 3020. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-25940-4_40
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DOI: https://doi.org/10.1007/978-3-540-25940-4_40
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-22443-3
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