Skip to main content

Active Context-Free Games

  • Conference paper

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 2996))

Abstract

An Active Context-Free Game is a game with two players (Romeo and Juliet) on strings over a finite alphabet. In each move, Juliet selects a position of the current word and Romeo rewrites the corresponding letter according to a rule of a context-free grammar. Juliet wins if a string of the regular target language is reached. We consider the complexity of deciding winning strategies for Juliet depending on properties of the grammar, of the target language, and on restrictions on the strategy.

Work supported by the DAAD and Egide under PROCOPE grant D/0205766.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Abiteboul, S.: Semistructured Data: from Practice to Theory. In: LICS 2001, IEEE Comp. Soc., Los Alamitos (2001)

    Google Scholar 

  2. Abiteboul, S., Bonifati, A., Cobena, G., Manolescu, I., Milo, T.: Dynamic XML documents with distribution and replication. In: SIGMOD 2003, pp. 527–538. ACM, New York (2003)

    Chapter  Google Scholar 

  3. Active XML, http://www-rocq.inria.fr/verso/Gemo/Projects/axml

  4. Blumensath, A., Grädel, E.: Automatic structures. In: LICS 2000, pp. 51–62. IEEE Comp. Soc., Los Alamitos (2000)

    Google Scholar 

  5. Cachat, T.: Symbolic Strategy Synthesis for Games on Pushdown Graphs. In: Widmayer, P., Triguero, F., Morales, R., Hennessy, M., Eidenbenz, S., Conejo, R. (eds.) ICALP 2002. LNCS, vol. 2380, pp. 704–715. Springer, Heidelberg (2002)

    Chapter  Google Scholar 

  6. Grädel, E., Thomas, W., Wilke, T. (eds.): Automata, Logics, and Infinite Games. Springer, Heidelberg (2002)

    MATH  Google Scholar 

  7. Jelly: Executable XML, http://jakarta.apache.org/commons/sandbox/jelly

  8. Löding, C.: Infinite graphs generated by tree rewriting. PhD thesis, RWTH Aachen (2003)

    Google Scholar 

  9. Macromedia Coldfusion MX, http://www.macromedia.com/

  10. Mayr, R.: Process rewrite systems. Theoretical computer science 156(1-2), 264–286 (2000)

    MATH  MathSciNet  Google Scholar 

  11. Milo, T., Abiteboul, S., Amann, B., Benjelloun, O., Dang Ngoc, F.: Exchanging Intensional XML Data. In: SIGMOD 2003, pp. 289–300. ACM, New York (2003)

    Chapter  Google Scholar 

  12. Neven, F.: Automata, Logic, and XML. In: Bradfield, J.C. (ed.) CSL 2002 and EACSL 2002. LNCS, vol. 2471, pp. 2–26. Springer, Heidelberg (2002)

    Chapter  Google Scholar 

  13. Papadimitriou, C.: Computational complexity. Addison-Wesley, Reading (1994)

    MATH  Google Scholar 

  14. Serre, O.: Note on winning positions on pushdown games with ω-regular conditions. Information Processing Letters 85, 285–291 (2003)

    Article  MATH  MathSciNet  Google Scholar 

  15. Vianu, V.: A Web Odyssey: From Codd to XML. In: PODS 2001, ACM, New York (2001)

    Google Scholar 

  16. Walukiewicz, I.: Pushdown Processes: Games and Model-Checking. Information and Computation 164(2), 234–263 (2001)

    Article  MATH  MathSciNet  Google Scholar 

  17. Web services, http://www.w3.org/2002/ws

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2004 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Muscholl, A., Schwentick, T., Segoufin, L. (2004). Active Context-Free Games. In: Diekert, V., Habib, M. (eds) STACS 2004. STACS 2004. Lecture Notes in Computer Science, vol 2996. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-24749-4_40

Download citation

  • DOI: https://doi.org/10.1007/978-3-540-24749-4_40

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-21236-2

  • Online ISBN: 978-3-540-24749-4

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics