Abstract
The paper discusses how distributed logic programming can be used to define and control the hand gestures of embodied agents in virtual worlds, by using the STEP language as an interface between the constructs of logic programming and the humanoid model defined in Virtual Reality Modelling Language (VRML). By using this framework, different gesture dictionaries can be defined and variants of a hand gesture, according to dynamically changing factors, can be generated on the fly. The approach is tested on the demanding demonstrator of conducting, providing experience, also on time performance of the animation.
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Ruttkay, Z., Huang, Z., Eliens, A. (2004). Gestures for Embodied Agents with Logic Programming. In: Apt, K.R., Fages, F., Rossi, F., Szeredi, P., Váncza, J. (eds) Recent Advances in Constraints. CSCLP 2003. Lecture Notes in Computer Science(), vol 3010. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-24662-6_15
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DOI: https://doi.org/10.1007/978-3-540-24662-6_15
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-21834-0
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