summary
Video and computer games were once considered to be just kids’ stuff. But nowadays these kids are grown up, are still playing computer games and their kids are as well.1 Consequently, gaming has become an important part of recreation activities and thus a major factor of the entertainment industry.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Bibliography
Activision (2008): Activision Responds to Gibson Guitar Corporation’s Lawsuit against Retailers.http://files.shareholder.com/downloads/ACTI/1149915420´0´181837/53958f54-4908-40d7-9a02 cb0e7c176b48/ATVI_News_2008_3_20_General.pdf [05/05/2012]
Activision Blizzard (2011): Activision Blizzard Reports December Quarter and Calendar Year 2010 Financial Results. http://investor.activision.com/releasedetail.cfm?ReleaseID = 548900 [05/05/2012]
Auslander, Philip (2008): Liveness. Performance in a mediatized culture. 2nd ed.;London/New York: Routledge
Bailey, Kat (2009): Bon Jovi Rejected Chance To Appear In Guitar Hero. Rocker comes out in favor of Nirvana’s protest against appearance. http://www.1up.com/news/bon-jovirejected-chance-guitar [05/05/2012]
Belinkie, Matthew (1999): Video game music: not just kids’ stuff.http://www.vgmusic.com/vgpaper.shtml [05/05/2012]
Berardini, César A. (2008): Music Games Spur People to Play Real Instruments. http://news.teamxbox.com/xbox/18254/Music-Games-Spur-People-to-Play-Real-Instruments/[05/05/2012]
Briegleb, Volker (2008): Warner Music will mehr Geld von “Guitar Hero”. http://www.heise.de/newsticker/meldung/Warner-Music-will-mehr-Geld-von-Guitar-Hero-194298.html [05/05/2012]
Boyd, Andrew (2003): When worlds collide: sound and music in film and games. http://www.gamasutra.com/features/20030204/boyd_01.shtml [05/05/2012]
Brand, Karsten (2006): Computerspiele: Product Placement erwünscht…http://www.marketing.ch/newsletter/in_game_werbung.pdf [05/05/2012]
Bundesverband Interaktive Unterhaltungssoftware (2006): Unterhaltungssoftwareindustrie 2005/2006. http://www.biu-online.de/fileadmin/user/dateien/Marktzahlen_2005.pdf [05/05/2012]
Bundesverband Interaktive Unterhaltungssoftware (2010): Marktzahlen Computer- und Videospiele. Gesamtjahr 2009. http://www.biu-online.de/fileadmin/user/dateien/BIU_Marktzahlen_Gesamtjahr_2009.pdf [05/05/2012]
Chan, Andrew (2007): A Critical Analysis of Modern Day Video Game Audio. University of Nottingham: bachelor thesis.
Chang, Yaping/Yan, Jun/Zhang, Jinlong/Luo, Jin (2010): Online in-game advertising effect: examining the influence of a match between games and advertising. In: Journal of Interactive Advertising 11. No 1: 63-73
Collins, Karen (2005): From Bits to Hits: Video Games Music Changes its Tune. In: Film International 12. January: 4-19
Collins, Karen (2007): An Introduction to the Participatory and Non-Linear Aspects of Video Games Audio. In: Hawkins/Richardson (2007): 263-298
Collins, Karen (2008a): Game Sound. An Introduction to the History, Theory and Practice of Video Game Music and Sound Design. Cambridge/London: The MIT Press
Collins, Karen (ed.) (2008b): From Pac-Man to Pop Music. Interactive Audio in Games and New Media. Aldershot: Ashgate
Elman, Michael (2010): The (un)importance of orchestras in game scoring. http://www develop-online.net/blog/153/The-unimportance-of-orchestras-in-game-scoring [05/05/2012]
entertainment software association (2008): 2008 sales demographic and usage data. Essential facts about the computer and video game industry.http://www.theesa.com/facts/pdfs/ESA_EF_2009.pdf [05/05/2012]
entertainment software association (2009): 2009 sales demographic and usage data. Essential facts about the computer and video game industry. http://www.theesa.com/facts/pdfs/ESA_EF_2009.pdf [05/05/2012]
entertainment software association (2010): 2010 sales demographic and usage data. Essential facts about the computer and video game industry. http://www.theesa.com/facts/pdfs/ESA_Essential_Facts_2010.PDF [05/05/2012]
GEMA (2010): Vergütungssätze VR-AV DT-H 3 für die Vervielfältigung von Werken des GEMA-Repertoires auf audiovisuellen Datenträgern (z.B. CD-ROM, DVD, Chip,Speichercard) in Spielen (Games) und deren Verbreitung zum persönlichen Gebrauch. https://www.gema.de/fileadmin/user_upload/Musiknutzer/Tarife/Tarife_vra/tarif_vr_av_dt_h3.pdf [05/05/2012]
Gilbert, Ben (2011): Harmonix hit with layoffs, intended to align with ‘current product development plans’. http://www.joystiq.com/2011/02/07/harmonix-layoffs/ [05/05/2012]
Grant, Christopher (2011): Guitar Hero and DJ Hero DLC supply over after February. http://www.joystiq.com/2011/02/10/guitar-hero-and-dj-hero-dlc-dead/ [05/05/2012]
Grimshaw, Mark (ed.) (2011): Game Sound Technology and Player Interaction: Concepts and Developments. Hershey/New York: IGI Global Hawkins, Stan/Richardson, John (eds.) (2007): Essays on Sound and Vision. Helsinki: Helsinki University Press
Jakobs, Benjamin (2009): Skandal-Rapper Sido verdankt seinen Erfolg der ersten PlayStation. http://www.eurogamer.de/articles/skandal-rapper-sido-verdankt-seinen-erfolg-derersten-playstation [05/05/2012]
Jørgensen, Kristine (2008): Left in the Dark. Playing Computer Games with the Sound Turned Off. In: Collins (2008b): 163-176
Jørgensen, Kristine (2011): Time for New Terminology? Diegetic and Non-Diegetic Sounds in Computer Games Revisited. In: Grimshaw (2011): 78-97
Kärjä, Antti-Ville (2008): Marketing music through computer games: the case of Poets of the Fall and Max Payne 2. In: Collins (2008b): 27-44
McDonald, Glenn (n.d.): A Brief Timeline of Video Game Music. [1972-2001],
http://www.gamespot.com/gamespot/features/video/vg_music/index.html [05/05/2012]
McElroy, Griffin (2010): Power Gig: Rise of the SixString review: God took rock ’n’ roll from you. [05/05/2012]
Microsoft (2002): Microsoft Acquires Video Game Powerhouse Rare Ltd. http://www.microsoft.com/presspass/press/2002/sep02/09-24projectrpr.mspx [05/05/2012]
Microsoft (2006): Microsoft Game Studios Acquires Video Game Luminary Peter Molyneux’s Lionhead Studios. http://www.microsoft.com/presspass/press/2006/apr06/04-06LionheadPR.mspx [05/05/2012]
Microsoft (2009): Microsoft Agrees to Acquire BigPark Inc. http://www.microsoft.com/presspass/press/2009/may09/05-07BigParkPRmspx?rss_ fdn=Press [05/05/2012]
Nielsen (2008): Grand Theft Auto: The Brand That Hits (And injures and steals and…sells). http://blog.nielsen.com/nielsenwire/wp-content/uploads/2008/08/white_paper.pdf [05/05/2012]
NPD Group (2008): Decline in U.S. CD Sales Drives Down Overall Music Demand by 2 Percent in Third Quarter of 2008. http://www.npd.com/press/releases/press_081218.html [05/05/2012]
Paul, Leonard (2010): Workshop Notes: Game Audio. Workshop held on 02/02/2010 at A MAZE Festival, Berlin. http://www.videogameaudio.com/ [05/05/2012]
Schiesel, Seth (2010): Is it virtual, or is it Rock? A border-tweaking experience. http://www.nytimes.com/2010/10/30/arts/television/30rockband.html [05/05/2012]
Schotzger, Erwin (2002): Computerspiele werden zu Musikpromotern. Industrie setzt immer mehr auf Games als Marketingtool.http://pressetext.de/news/020805039/computerspiele-werden-zu-musik [05/05/2012]
Taylor, Chris (2011): Guitar Hero Gone: What went wrong? http://mashable.com/2011/02/09/guitar-hero-dead/ [05/05/2012]
Tessler, Holly (2008): The new MTV? Electronic Arts and ’playing music. In: Collins (2008b): 13-25
Vivendi (2008): Vivendi and Activision complete transaction to create Activision Blizzard.http://www.vivendi.com/vivendi/vivendi-and-activision-complete [05/05/2012]
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2013 Springer Fachmedien Wiesbaden
About this chapter
Cite this chapter
Strötgen, S. (2013). P(l)aying Music and Games. In: Moormann, P. (eds) Music and Game. Musik und Medien. Springer VS, Wiesbaden. https://doi.org/10.1007/978-3-531-18913-0_11
Download citation
DOI: https://doi.org/10.1007/978-3-531-18913-0_11
Published:
Publisher Name: Springer VS, Wiesbaden
Print ISBN: 978-3-531-17409-9
Online ISBN: 978-3-531-18913-0
eBook Packages: Humanities, Social Sciences and LawSocial Sciences (R0)