Abstract
Both “virtual reality” (VR) and “virtual community” use the word “virtual” to convey different meanings. A VR is a depiction or, more generally speaking, a sensory representation of reality that allows the user — mainly via interaction — to experience various features of reality without actually being in contact with the reality depicted. Hence, any interactive depiction, which allows for a certain degree of sensory-motor immersion, is known as virtual reality (Heim 1998, 6f). Although the user rarely (if ever) doubts the difference between a given VR and what it represents—because reality is both more unpredictable and complex than any virtual depiction, VR has the advantage of being controlled and safe in a way that their “real” counterparts can never guarantee.
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Sachs-Hombach, K., Schirra, J.R.J., Schneider, J. (2003). Virtual Institutes: Between Immersion and Communication. In: Schneider, J., Strothotte, T., Marotzki, W. (eds) Computational Visualistics, Media Informatics, and Virtual Communities. Bildwissenschaft, vol 11. Deutscher Universitätsverlag. https://doi.org/10.1007/978-3-322-81318-3_6
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DOI: https://doi.org/10.1007/978-3-322-81318-3_6
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