Entertainment Computing - A Key for Improving Inclusion and Reducing Gender Gap?

  • Javier Gomez
  • Letizia JaccheriEmail author
  • Jannicke Baalsrud Hauge
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 11112)


Entertainment Computing application areas are increasing day after day. The same way serious games become part of the teaching materials as schools, they can be useful tools to improve inclusion of people with special needs and reduce the gender gap. With this workshop we want to set a discussion space for researchers, designers and practitioners on Entertainment Computing interesting in its application to solve social issues, such as reducing the gender gap, preventing social exclusion of people in risk and promoting the inclusion of people with special needs.


Inclusion Entertainment computing Gender Diversity 


  1. 1.
    Coherent Market Insights: Global elderly and disabled assistive devices market, by end user (hospital, home care settings), by device type (medical mobility aids and ambulatory devices, medical furniture and bathroom safety products, hearing aids, vision and reading aids), and by geography - trends and forecast 2014–2024 (2017)Google Scholar
  2. 2.
    Benveniste, S., Jouvelot, P., Pin, B., Péquignot, R.: The MINWii project: renarcissization of patients suffering from Alzheimer’s disease through video game-based music therapy. Entertain. Comput. 3, 111–120 (2012)CrossRefGoogle Scholar
  3. 3.
    Marino, M., Gotch, C., Israel, M., Vasquez, E., Basham, J., Becht, K.: UDL in the middle school science classroom: can video games and alternative text heighten engagement and learning for students with learning disabilities? Learn. Disabil. Q. 37, 87–99 (2013)CrossRefGoogle Scholar
  4. 4.
    Navarro-Newball, A., et al.: Talking to Teo: video game supported speech therapy. Entertain. Comput. 5, 401–412 (2014)CrossRefGoogle Scholar
  5. 5.
    Israel, M., Wang, S., Marino, M.: A multilevel analysis of diverse learners playing life science video games: interactions between game content, learning disability status, reading proficiency, and gender. J. Res. Sci. Teach. 53, 324–345 (2015)CrossRefGoogle Scholar
  6. 6.
    Tarakci, D., Ersoz Huseyinsinoglu, B., Tarakci, E., Razak Ozdincler, A.: Effects of Nintendo Wii-Fit®video games on balance in children with mild cerebral palsy. Pediatr. Int. 58, 1042–1050 (2016)CrossRefGoogle Scholar
  7. 7.
    Olos, L., Hoff, E.: Gender ratios in European psychology. Eur. Psychol. 11, 1–11 (2006)CrossRefGoogle Scholar
  8. 8.
    American Psychological Association: Demographics of the US psychology workforce: findings from the American Community Survey (2015)Google Scholar
  9. 9.
    US Bureau of Labor Statistics: Women in the labor force: a databook. US Department of Labor (2017)Google Scholar
  10. 10.
    Jenson, J., Castell, S.: Online games, gender and feminism. In: The International Encyclopedia of Digital Communication and Society (2015)Google Scholar
  11. 11.
    Cassell, J., Jenkins, H.: From Barbie to Mortal Kombat: Gender and Computer Games. MIT Press, Cambridge (2000)Google Scholar
  12. 12.
    Kafai, Y.B., Richard, G.T., Tynes, B.M.: Diversifying Barbie and Mortal Kombat: Intersectional Perspectives and Inclusive Designs in Gaming. ETC Press, Pittsburgh (2016)Google Scholar
  13. 13.
    Giannakos, M.N., Chorianopoulos, K., Jaccheri, L., Chrisochoides, N.: “This game is girly!” Perceived enjoyment and student acceptance of edutainment. In: Göbel, S., Müller, W., Urban, B., Wiemeyer, J. (eds.) Edutainment/GameDays 2012. LNCS, vol. 7516, pp. 89–98. Springer, Heidelberg (2012). Scholar

Copyright information

© IFIP International Federation for Information Processing 2018

Authors and Affiliations

  • Javier Gomez
    • 1
  • Letizia Jaccheri
    • 1
    Email author
  • Jannicke Baalsrud Hauge
    • 2
    • 3
  1. 1.Department of Computer ScienceNorwegian University of Science and Technology (NTNU)TrondheimNorway
  2. 2.Bremen Institute for Production and Logistics (BIBA)BremenGermany
  3. 3.Royal Institute of Technology (KTH)StockholmSweden

Personalised recommendations