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Entertainment Computing - A Key for Improving Inclusion and Reducing Gender Gap?

  • Javier Gomez
  • Letizia Jaccheri
  • Jannicke Baalsrud Hauge
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 11112)

Abstract

Entertainment Computing application areas are increasing day after day. The same way serious games become part of the teaching materials as schools, they can be useful tools to improve inclusion of people with special needs and reduce the gender gap. With this workshop we want to set a discussion space for researchers, designers and practitioners on Entertainment Computing interesting in its application to solve social issues, such as reducing the gender gap, preventing social exclusion of people in risk and promoting the inclusion of people with special needs.

Keywords

Inclusion Entertainment computing Gender Diversity 

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Copyright information

© IFIP International Federation for Information Processing 2018

Authors and Affiliations

  • Javier Gomez
    • 1
  • Letizia Jaccheri
    • 1
  • Jannicke Baalsrud Hauge
    • 2
    • 3
  1. 1.Department of Computer ScienceNorwegian University of Science and Technology (NTNU)TrondheimNorway
  2. 2.Bremen Institute for Production and Logistics (BIBA)BremenGermany
  3. 3.Royal Institute of Technology (KTH)StockholmSweden

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