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Tappetina: An Ecosystem of Art, Software, and Research

  • Letizia Jaccheri
  • Javier Gomez
  • Sindre B. Skaraas
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 11112)

Abstract

Tappetina is a fairy tale about mentoring, social innovation and technology. A set of projects have been developed around the Tappetina concept. These include science workshops for teenagers and the associated material created by the participants, illustrations, a website, a video, a story telling game. These projects are all connected in an ecosystem of art, science, and research expressions.

Participants are supposed to experience the works sequentially. Participants will be invited into the projects and encouraged to give feedback about how they perceive the experience. Sessions for playing the collaborative story telling game will be organized.

Keywords

Fairy tales Serious games Affective learning Empathy Collaborative storytelling 

Notes

Acknowledgements

This work has been partially supported by NTNU ARTEC and by the ERCIM fellowship program. The authors would like to thank Alexandra Angeletaki for organizing the international experiment workshop at the Gunnerus library of NTNU and all the participants to the Tappetina workshops. We thank the students who developed the video: Biljana Arsenic, Farzana Quayyum, Kshitiz Adhikari, Letizia Balzi, Md Shah Newaz, Nazli Sila Kara, and master student Uyen Dan Nguyen (Mimi) and PhD student Sofia Papavlasopoulou for workshop design and evaluation.

For the development of the game, the Unity Engine and editor was utilized, as developed by Unity Technologies.

Copyright information

© IFIP International Federation for Information Processing 2018

Authors and Affiliations

  • Letizia Jaccheri
    • 1
  • Javier Gomez
    • 1
  • Sindre B. Skaraas
    • 1
  1. 1.Department of Computer ScienceNorwegian University of Science and TechnologyTrondheimNorway

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