NOVELICA: A Visual Novel System to Make People Forget Their Negative Feelings on Mathematics
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In this paper we present a new visual novel system “NOVELICA” which employed Japanese anime like character agent and segmented the lesson to conversation size. It is designed to make exciting pace like an entertainment content than ordinary lessons and it is easier to control progression than video learning. We compared with NOVELICA to previous visual novel system and video learning system. And we found that NOVELICA can reduce stress and keeping arousal in learning mathematics, and it makes easier to touch mathematics content.
Keywordse-Learning Remedial education Math anxiety Video learning Visual novel Instructional pacing
This work has been partially supported by NTNU ARTEC and carried out during the tenure of an ERCIM “Alain Bensoussan” fellowship. The authors would like to thank Alexandra Angeletaki for organizing the international experiment workshop at the Gunnerus library of NTNU. We also give deep gratitude to the staff of indie game developer team Chloro and the translator David Evelyn.
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