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NOVELICA: A Visual Novel System to Make People Forget Their Negative Feelings on Mathematics

  • Nobumitsu Shikine
  • Toshimasa Yamanaka
  • Letizia Jaccheri
  • Javier Gomez
  • Junichi Hoshino
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 11112)

Abstract

In this paper we present a new visual novel system “NOVELICA” which employed Japanese anime like character agent and segmented the lesson to conversation size. It is designed to make exciting pace like an entertainment content than ordinary lessons and it is easier to control progression than video learning. We compared with NOVELICA to previous visual novel system and video learning system. And we found that NOVELICA can reduce stress and keeping arousal in learning mathematics, and it makes easier to touch mathematics content.

Keywords

e-Learning Remedial education Math anxiety Video learning Visual novel Instructional pacing 

Notes

Acknowledgements

This work has been partially supported by NTNU ARTEC and carried out during the tenure of an ERCIM “Alain Bensoussan” fellowship. The authors would like to thank Alexandra Angeletaki for organizing the international experiment workshop at the Gunnerus library of NTNU. We also give deep gratitude to the staff of indie game developer team Chloro and the translator David Evelyn.

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Copyright information

© IFIP International Federation for Information Processing 2018

Authors and Affiliations

  • Nobumitsu Shikine
    • 1
  • Toshimasa Yamanaka
    • 2
  • Letizia Jaccheri
    • 4
  • Javier Gomez
    • 4
  • Junichi Hoshino
    • 3
  1. 1.Graduate School of Integrative and Global MajorsUniversity of TsukubaTsukubaJapan
  2. 2.Faculty of Art and DesignUniversity of TsukubaTsukubaJapan
  3. 3.Faculty of Engineering, Information and SystemsUniversity of TsukubaTsukubaJapan
  4. 4.Norwegian University of Science and TechnologyTrondheimNorway

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