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Automatic Generation of the Periodic Hair Motion of 3D Characters for Anime Production

  • Kenji FurukawaEmail author
  • Susumu Nakata
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 11112)

Abstract

Many Japanese animation products benefit from the techniques of computer graphics. In the animation process, three-dimensional (3D) characters are often rendered so that the characters move according to a Japanese traditional animation style called limited animation or anime. The hair of the characters is modeled as a set of bunches and the motion of each bunch should also be defined in the manner of limited animation, which is different from its physically correct motion. We present a method to produce a hair motion for 3D characters that is appropriate for limited animation under the assumptions that the hair motion is periodic and other objects, including the camera, remain stationary. We present a mathematical formulation of this hair motion based on a typical technique used in traditional hand-drawn anime and apply the motion to each bunch of hair of an example 3D character.

Keywords

Hair motion Animation Computer graphics 

References

  1. 1.
    Lamarre, T.: The Anime Machine: A Media Theory of Animation. University of Minnesota Press, Minnesota (2009)Google Scholar
  2. 2.
    Sakai, T., Savchenko, V.: Skeleton-based cartoon hair modeling using blobby model. In: SIGGRAPH Asia 2013, Article No. 17. ACM (2013)Google Scholar
  3. 3.
    Yeh, C., Jayaraman, P.K., Liu, X., Fu, C., Lee, T.: 2.5D cartoon hair modeling and manipulation. IEEE Trans. Vis. Comput. Graph. 21, 304–314 (2015)CrossRefGoogle Scholar

Copyright information

© IFIP International Federation for Information Processing 2018

Authors and Affiliations

  1. 1.Ritsumeikan UniversityKusatsuJapan

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