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A.R.M. - Augmented Reality Muscularity

  • Dirk J. J. Sweere
  • Martin P. Hughes
  • Martijn G. van Laar
  • Lisa E. RomboutEmail author
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 11112)

Abstract

The theory of embodied cognition states that cognition is influenced by the body we inhabit. Research on embodiment illusions has confirmed that our perceived body affects our behavior and disposition. Virtual and augmented reality applications make the experience of ownership over a different body more accessible, but these virtual bodies are seldom fully utilized. Instead, the focus often lies on the scenario or the virtual surroundings. As an initial exploration of the effectiveness of embodiment illusions within the domain of exergaming, we embodied participants with a virtual muscular arm. Results show that weight perception is not directly affected by this manipulation. However, we theorize that body alterations like this might affect players’ motivation.

Keywords

Augmented reality Virtual body Embodiment Experience design Exergaming Serious gaming Embodied cognition 

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Copyright information

© IFIP International Federation for Information Processing 2018

Authors and Affiliations

  • Dirk J. J. Sweere
    • 1
  • Martin P. Hughes
    • 1
  • Martijn G. van Laar
    • 1
  • Lisa E. Rombout
    • 1
    Email author
  1. 1.Tilburg UniversityTilburgNetherlands

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