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The Use of Gamification as a Teaching Methodology in a MOOC About the Strategic Energy Reform in México

  • J. Mena
  • E. G. Rincón Flores
  • R. Ramírez-Velarde
  • M. S. Ramírez-Montoya
Conference paper
Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 804)

Abstract

The arrival of online programs in education is pushing educators to promote new ways of teaching to engage students. Nonetheless, most higher education teachers are not trained in the practices of e-learning. In this paper, our purpose is to study whether the use of gamification better promotes learning in online courses. Over 6,000 participants enrolled in the MOOC “Conventional and green energy sources” as a part of the activities of the “Binational Laboratory on Smart Sustainable Energy Management and Technology Education” project. About 1,000 eventually completed it. Main results indicate that for all participants’ profiles (i.e., gender, age, and educational level) the completion of a gamification challenge favored higher final test scores on the contents of the course. This lead us to think that gamification improves students’ performance in online teaching. However, there are technical limitations associated to the courses platforms that need to be solved for teachers to be able to implement non-traditional learning approaches.

Keywords

Gamification Teacher education MOOCs 

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Copyright information

© Springer Nature Switzerland AG 2019

Authors and Affiliations

  1. 1.University of SalamancaSalamancaSpain
  2. 2.Tecnológico de MonterreyMonterreyMexico

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