Skip to main content

Generator of Tests for Learning Check in Case of Courses that Use Learning Blocks

  • Conference paper
  • First Online:
Methodologies and Intelligent Systems for Technology Enhanced Learning, 8th International Conference (MIS4TEL 2018)

Abstract

Block learning is a useful and efficient way of learning currently used in many learning systems in both pre-university and university environments. Based on the key concept of learning by focusing, this style of learning is based on the progressive way of gaining knowledge and acquiring different types of skills. In this paper we will present a method of assessing learners by indirectly encouraging them to use block-based solving problem strategies by solving tests obtained from a genetic algorithm. After the generation of sequences of blocks that solve the problem is made by using a genetic algorithm, the resulted tests are used to assess learners in order to familiarize them with sequential learning.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 129.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 169.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Wang, F., Wang, W., Yang, H., Pan, Q.: A novel discrete differential evolution algorithm for computer-aided test-sheet composition problems. In: Information Engineering and Computer Science, ICIECS 2009, Wuhan, 19–20 December, pp. 1–4 (2009)

    Google Scholar 

  2. Rahmani, S., Mousavi, S.M., Kamali, M.J.: Modeling of road-traffic noise with the use of genetic algorithm. Appl. Soft Comput. 11(1), 1008–1013 (2011)

    Article  Google Scholar 

  3. Gama, C.L., Norford, L.K.: A design optimization tool based on a genetic algorithm. Autom. Constr. 11(2), 173–184 (2002)

    Article  Google Scholar 

  4. https://www.lego.com/en-us/mindstorms

  5. Blockly-Games - series of educational games that teach programming. https://blockly-games.appspot.com/

  6. Alice - innovative 3D programming environment. http://www.alice.org/index.php

  7. Popescu, D.A., Bold, N., Domsa, O.: Generating assessment tests with restrictions using genetic algorithms. In: ICCA 2016, pp. 696–700 (2016)

    Google Scholar 

  8. Popescu, D.A., Domsa, O., Popescu, I.A.: Determining the degree of similarity of answers given at a test using the editing distance. In: ITHET 2016, pp. 1–4 (2016)

    Google Scholar 

  9. Popescu, D.A., Bold, N., Domsa, O.: A generator of sequences of hierarchical tests which contain specified keywords. In: SACI 2016, pp. 255–260 (2016)

    Google Scholar 

  10. Baron, C., Şerb, A., Iacob, N.M., Defta, C.L.: IT infrastructure model used for implementing an E-learning platform based on distributed databases. Qual. Access to Success J. 15(140), 195–201 (2014)

    Google Scholar 

  11. Gaytan, J., McEwen-Beryl, C.: Effective online instructional and assessment strategies. Am. J. Distance Educ. 21(3), 117–132 (2007)

    Article  Google Scholar 

  12. Popescu, E.: Adaptation provisioning with respect to learning styles in a web-based educational system: an experimental study. J. Comput. Assist. Learn. 26(4), 243–257 (2010)

    Article  Google Scholar 

  13. Mazoue, J.G.: The MOOC Model: Challenging Traditional Education, Educause Review Online January/February (2013). Accessed 2 April 2013

    Google Scholar 

  14. O’Neil, H.F., Perez, R.S.: Web-Based Learning: Theory, Research, and Practice. Routledge, 5 September 2013

    Google Scholar 

  15. Joo, Y.J., Bong, M., Choi, H.J.: Self-efficacy for self-regulated learning, academic self-efficacy, and internet self-efficacy in web-based instruction. Educ. Technol. Res. Develop. 48(2), 5–17 (2000)

    Article  Google Scholar 

  16. Seman, L.O., Hausmann, R., Bezerra, E.A.: On the students’ perceptions of the knowledge formation when submitted to a Project-Based Learning environment using web applications. Comput. Educ. 117, 16–30 (2018). ISSN 0360-1315

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Doru Anastasiu Popescu .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2019 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Popescu, D.A., Nijloveanu, D., Bold, N. (2019). Generator of Tests for Learning Check in Case of Courses that Use Learning Blocks. In: Di Mascio, T., et al. Methodologies and Intelligent Systems for Technology Enhanced Learning, 8th International Conference. MIS4TEL 2018. Advances in Intelligent Systems and Computing, vol 804. Springer, Cham. https://doi.org/10.1007/978-3-319-98872-6_28

Download citation

Publish with us

Policies and ethics