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MusicDetour: Building a Digital Humanities Archive

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Research Methods for the Digital Humanities

Abstract

Digital Humanities projects can help to expand culture by making more cultural objects available to the public. In this chapter, I show how we can make digital projects that emphasize praxis to fulfil public need. To do this, I discuss my experiences in building an online music archive—MusicDetour: The DFW Local Music Archive. This chapter walks the reader through developing a good project from research to execution. The chapter also discusses ways scholars can build a Digital Humanities project with little technical knowledge. By emphasizing praxis, I demonstrate that the way to change culture begins with changing the system.

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Notes

  1. 1.

    Christian Fuchs, Internet and Society: Social Theory in the Information Age (New York, NY: Routledge, 2008).

  2. 2.

    Stuart Hall, Jessica Evans, and Sean Nixon, eds. Representation, 2nd ed. (London: Sage: The Open University, 2013), xix.

  3. 3.

    William Patry, Moral Panics and the Copyright Wars (New York, NY: Oxford University Press, 2009), 110.

  4. 4.

    Bethany Klein, Giles Moss, and Lee Edwards, Understanding Copyright: Intellectual Property in the Digital Age (Los Angeles, CA: Sage, 2015).

  5. 5.

    David Arditi, “Downloading Is Killing Music: The Recording Industry’s Piracy Panic Narrative,” in Civilisations, The State of the Music Industry, ed. Victor Sarafian and Rosemary Findley 63, no. 1 (2014): 13–32.

  6. 6.

    James Boyle. The Public Domain: Enclosing the Commons of the Mind (New Haven, CT: Yale University Press, 2008); Vaidhyanathan, The Googlization of Everything (Berkeley: University of California Press, 2011); and Siva Vaidhyanathan, Copyrights and Copywrongs: The Rise of Intellectual Property and How It Threatens Creativity (New York: New York University Press, 2003).

  7. 7.

    Stith H. Bennett, On Becoming a Rock Musician (Amherst: University of Massachusetts Press, 1980), 35.

  8. 8.

    Ibid.

  9. 9.

    Lawrence Lessig, Free Culture: The Nature and Future of Creativity (New York: Penguin Press, 2004); Patrick Burkart, “Music in the Cloud and the Digital Sublime,” Popular Music and Society 37, no. 4 (2013); and Chris Anderson, The Long Tail: Why the Future of Business Is Selling Less of More, 1st ed. (New York: Hyperion, 2006).

  10. 10.

    David Arditi, iTake-Over: The Recording Industry in the Digital Era (Lanham, MD: Rowman & Littlefield Publishers, 2014).

  11. 11.

    Boyle, The Public Domain; Vaidhyanathan, The Googlization of Everything.

References

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    Google Scholar 

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    Google Scholar 

  • ———. iTake-Over: The Recording Industry in the Digital Era. Lanham, MD: Rowman & Littlefield Publishers, 2014.

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  • Bennett, H. Stith. On Becoming a Rock Musician. Amherst: University of Massachusetts Press, 1980.

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  • Boyle, James. The Public Domain: Enclosing the Commons of the Mind. New Haven, CT: Yale University Press, 2008.

    Google Scholar 

  • Burkart, Patrick. “Music in the Cloud and the Digital Sublime.” Popular Music and Society 37, no. 4 (2013): 393–407.

    Article  Google Scholar 

  • Fuchs, Christian. Internet and Society: Social Theory in the Information Age. New York, NY: Routledge, 2008.

    Google Scholar 

  • Hall, Stuart, Jessica Evans, and Sean Nixon, eds. Representation. 2nd ed. London: Sage: The Open University, 2013.

    Google Scholar 

  • Klein, Bethany, Giles Moss, and Lee Edwards. Understanding Copyright: Intellectual Property in the Digital Age. Los Angeles, CA: Sage, 2015.

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  • Patry, William. Moral Panics and the Copyright Wars. New York, NY: Oxford University Press, 2009.

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Arditi, D. (2018). MusicDetour: Building a Digital Humanities Archive. In: levenberg, l., Neilson, T., Rheams, D. (eds) Research Methods for the Digital Humanities. Palgrave Macmillan, Cham. https://doi.org/10.1007/978-3-319-96713-4_4

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