Abstract
There have been suggestions that human navigation may depend on representations that have no metric, Euclidean interpretation but that hypothesis remains contentious. An alternative is that observers build a consistent 3D representation of space. Using immersive virtual reality, we measured the ability of observers to point to targets in mazes that had zero, one or three ‘wormholes’ – regions where the maze changed in configuration (invisibly). In one model, we allowed the configuration of the maze to vary to best explain the pointing data; in a second model we also allowed the local reference frame to be rotated through 90, 180 or 270 degrees. The latter model outperformed the former in the wormhole conditions, inconsistent with a Euclidean cognitive map.
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Acknowledgements
This research was supported by EPSRC/Dstl grant EP/N019423/1.
Supplementary Information. Additional figures, movies and raw data are available at: http://www.glennersterlab.com/MuryyGlennerster2018_SupplementaryInfo.zip.
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Muryy, A., Glennerster, A. (2018). Pointing Errors in Non-metric Virtual Environments. In: Creem-Regehr, S., Schöning, J., Klippel, A. (eds) Spatial Cognition XI. Spatial Cognition 2018. Lecture Notes in Computer Science(), vol 11034. Springer, Cham. https://doi.org/10.1007/978-3-319-96385-3_4
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