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Exploration: From the Players Point of View

Abstract

Integrating games and game dynamics into the classroom has been shown to incentivize learner engagement and activate positive psychological arousal. In order to better understand students’ experiences of game-based learning, we designed and implemented game-based teaching techniques in both hard (computer science) and soft (urban planning) sciences. Our assessment of the effectiveness of game-based learning showed improvements in student perception of engagement, creativity, teamwork and enjoyment. In this exploration we outline the successes, challenges and limitations of designing game-based instructional research and assessing student perception.

Keywords

  • Game design
  • Game-based learning
  • Gamification

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  • DOI: 10.1007/978-3-319-95780-7_34
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Correspondence to Maxwell Hartt .

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Hartt, M., Hosseini, H. (2019). Exploration: From the Players Point of View. In: James, A., Nerantzi, C. (eds) The Power of Play in Higher Education. Palgrave Macmillan, Cham. https://doi.org/10.1007/978-3-319-95780-7_34

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  • DOI: https://doi.org/10.1007/978-3-319-95780-7_34

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  • Publisher Name: Palgrave Macmillan, Cham

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  • Online ISBN: 978-3-319-95780-7

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