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IMPACT

Immersive Mirror for Pain Control and Treatment

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Augmented Reality, Virtual Reality, and Computer Graphics (AVR 2018)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 10851))

Abstract

We present an overview of IMPACT, a system that uses virtual and augmented reality to enhance the mirror therapy for the treatment of phantom limb pain and stroke rehabilitation. The system tracks users’ movements and the head position using a combination of depth cameras and inertial sensors. This information is then fused together in a 3D full-body human model able to adapt to the patient’s characteristics (e.g., skin color, limb size) and avoid unnatural movements due to possible bad tracking (e.g., a joint bended in an unnatural way). IMPACT includes three serious games that can be played in first-person point of view and that allow different levels of immersion according to the needs of the treatment.

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Acknowledgement

This research project was supported by the Hasler Stiftung and by the University of Applied Sciences Western Switzerland. In addition, the authors would like to thank Elisa Nannini, Vincent Brodard, Quentin Seydoux, Luc Francey, and Charlotte Junod for their contribution to develop the system and games.

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Correspondence to Francesco Carrino .

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Carrino, F., Khaled, O.A., Mugellini, E. (2018). IMPACT. In: De Paolis, L., Bourdot, P. (eds) Augmented Reality, Virtual Reality, and Computer Graphics. AVR 2018. Lecture Notes in Computer Science(), vol 10851. Springer, Cham. https://doi.org/10.1007/978-3-319-95282-6_14

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  • DOI: https://doi.org/10.1007/978-3-319-95282-6_14

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-95281-9

  • Online ISBN: 978-3-319-95282-6

  • eBook Packages: Computer ScienceComputer Science (R0)

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