Abstract
This paper combs the pattern of the combination of contents in physical book and augmented reality content in AR publication. Through case studies on narrative patterns which have emerged in different types of augmented reality publications, the authors summarize the respective advantages in the integration between traditional text-narration and AR-narration, and come to some noteworthy points emerged in the narration design. These considerations and discussions can be useful for guiding the design and implementation of augmented reality publication, thus promote the communication effect and social function of AR publication.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Akcayir, M., Akcayir, G.: Advantages and challenges associated with augmented reality CrossMark for education: a systematic review of the literature. Educ. Res. Rev. 20, 1–11 (2017)
Mohd. Zainuddin, N.M., Zaman, H.B., Ahmad, A.: A participatory design in developing prototype an augmented reality book for deaf student. In: IEEE 2nd International Conference on Computer Research and Development (2010)
Kim, K., Lepetit, V., Woo, W.: Scalable real-time planer targets tracking for digilog books. Vis. Comput. 26, 1145–1154 (2010)
Perey, C.: Print and publishing and the future of augmented reality (2012). http://www.perey.com/White_Paper_for_ARCHP&P_January_12.pdf. Accessed 23 Oct 2013
Porter Abbott, H.: The Cambridge Introduction to Narrative. Cambridge University Press, Cambridge (2002)
Ibáñez, M.B., Di Serio, A., Villarána, D., et al.: Experimenting with electromagnetism using augmented reality: impact on flow student experience and educational effectiveness. Comput. Educ. 71, 1–13 (2014)
Wolle, P., Müller, M.P., Rauh, D.: Augmented reality in scientific publications—taking the visualization of 3D structures to the next level. ACS Chem. Biol. 13(3), 496–499 (2018)
Ryan, M.-L.: Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media. Johns Hopkins University Press, Baltimore (2001)
Rowlands, C.: Transformers Robots in Disguise: Where Crown City Comes to Life. Carlton Books Ltd., London (2016)
Crawford, C.: Chris Crawford on Interactive Storytelling. New Riders Press, San Francisco (2004)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2018 Springer International Publishing AG, part of Springer Nature
About this paper
Cite this paper
Zhang, Y., Zhang, W. (2018). A Study on Narrative Design of Augmented Reality Publications. In: De Paolis, L., Bourdot, P. (eds) Augmented Reality, Virtual Reality, and Computer Graphics. AVR 2018. Lecture Notes in Computer Science(), vol 10850. Springer, Cham. https://doi.org/10.1007/978-3-319-95270-3_31
Download citation
DOI: https://doi.org/10.1007/978-3-319-95270-3_31
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-95269-7
Online ISBN: 978-3-319-95270-3
eBook Packages: Computer ScienceComputer Science (R0)