Abstract
The analysis of the profile of video game players predicts certain behaviors that the player will have during the game and, as result, can predict what the focus of attention of the players. In this research we used eye-tracking to measure the dynamic patterns of acquisition of visual information of the players, initially tracing the profile of the participants and subsequently collecting eye-tracking data. We assess the relationship of attention according to the player profile. Using the BrainHex questionnaire to profile the player, collecting eye movement data with Eye Tribe and using Ogama software to generate the attention of maps needed for the analysis. It was found that, as a rule, the focus of attention in certain actions corresponds to the player profile, while the rate of non-correspondence was insignificant.
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Acknowledgment
The authors thank Maria Lucia Okimoto Ph.D. for providing the use of LabErg (Ergonomics and Usability Laboratory) for the development of this study, as well as computers and Eye Track. And Wilk Oliveira dos Santos for support regarding the BrainHex questionnaire in Portuguese. And CAPES for financial aid, which enabled the realization of dedicated study.
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Moreira, V., Okimoto, M.L. (2019). The Relation of Attention Between Player Profiles: A Study on the Eye-Tracking and Profile BrainHex. In: Ahram, T. (eds) Advances in Human Factors in Wearable Technologies and Game Design. AHFE 2018. Advances in Intelligent Systems and Computing, vol 795. Springer, Cham. https://doi.org/10.1007/978-3-319-94619-1_43
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DOI: https://doi.org/10.1007/978-3-319-94619-1_43
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