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How Popular Game Engine Is Helping Improving Academic Research: The DesignLab Case

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Advances in Human Factors in Wearable Technologies and Game Design (AHFE 2018)

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 795))

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Abstract

In this article we’ll be presenting some of the researches being made at DesignLab, inside the Federal University of Santa Catarina (UFSC) - Brazil, using the game engine and how it is helping we get things faster and more pleasant to the audience. DesignLab is a multidisciplinary research lab that works with professors, researchers, undergraduate and graduate students, mainly from Design and Animation programs. Our game engine of choice was Unreal Engine 4. We are using it to develop academic research on multiple topics, such as game design’s cycle, serious gaming, 3D animation projects and brand awareness study in games.

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Correspondence to André Salomão .

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Salomão, A., Andaló, F., Vieira, M.L.H. (2019). How Popular Game Engine Is Helping Improving Academic Research: The DesignLab Case. In: Ahram, T. (eds) Advances in Human Factors in Wearable Technologies and Game Design. AHFE 2018. Advances in Intelligent Systems and Computing, vol 795. Springer, Cham. https://doi.org/10.1007/978-3-319-94619-1_42

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  • DOI: https://doi.org/10.1007/978-3-319-94619-1_42

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-94618-4

  • Online ISBN: 978-3-319-94619-1

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