Abstract
Although there are many types of game development methodologies, there are few academic studies about actual processes used by game creation studios. To fill this gap, this paper presents a study around a character development during the production of the game Heavy Metal Machines, a multiplayer competitive game about battle of machines, developed by Hoplon Infotainment company, localized in Florianópolis, Santa Catarina, Brazil. This case study used a qualitative research method, by watching and evaluating for ten weeks one of the character’s development. This research was executed with the studio’s team of developers. The author followed the team during the character development and finalization, watching the development meetings, and followed the creation and delivery of each artifact related to the character. All this process will be presented in this paper, showing in full depth the steps listed above, helping game designers and students improve their workflow, using industry proven methods.
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Acknowledgments
We would like to thank the CNPQ institution for its financial support. We also want to thank the Universidade Federal of Santa Catarina and its employees, who provide us the structure and support to write this paper. And also, thanks to our DesignLab colleagues with their patience and helpfulness to providing so many tips and adjusts for this. At last, thanks for Hoplon company and its team of passionate developers, our friends, who kindly authorized the information we used here.
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Canheti, C., Andalo, F., Vieira, M.L.H. (2019). Case Study: Game Character Creation Process. In: Ahram, T. (eds) Advances in Human Factors in Wearable Technologies and Game Design. AHFE 2018. Advances in Intelligent Systems and Computing, vol 795. Springer, Cham. https://doi.org/10.1007/978-3-319-94619-1_34
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DOI: https://doi.org/10.1007/978-3-319-94619-1_34
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