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A Study to Improve Education Through Gamification Multimedia in Museum

Conference paper
Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 795)

Abstract

The purpose of this paper is to study a game-based multimedia design promote museum education. The museum is an important contributor to the social education function, which should build a modernized public cultural service by using modern technology and new environment. The research methodology mainly adapted on three approach. (1) A literature review of the relationship between people and museums, digital media education and game-based learning. (2) An observation of the target groups behavioral habit in the in specific British Museums. (3) A summarize of the particularity and the popularity of the group. This paper focuses on three aspects to evaluate the practical significance of the various theoretical results and discussed these theories permeate the game-based multimedia design development in the museum.

Keywords

Gamification Interactive multimedia Usability Museum education Children and elderly User experience 

Notes

Acknowledgements

This work was supported by a grant from the Innovative Talents Training Program of South China University of Technology (Grant No: yjjg2016004).

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Copyright information

© Springer International Publishing AG, part of Springer Nature 2019

Authors and Affiliations

  1. 1.Art and DesignGuangdong University of Finance and EconomicsGuangzhouPeople’s Republic of China
  2. 2.Faculty of Art, Design and HumanitiesDe Montfort UniversityLeicesterUK
  3. 3.Design SchoolSouth China University of TechnologyGuangzhouPeople’s Republic of China

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