Towards a Semiotic-Based Approach to the Design of Therapeutic Digital Games

  • Paula Maia de SouzaEmail author
  • Kamila Rios da Hora Rodrigues
  • Franco Eusébio Garcia
  • Vânia Paula de Almeida Neris
Conference paper
Part of the IFIP Advances in Information and Communication Technology book series (IFIPAICT, volume 527)


Healthcare professionals may employ therapeutic games as playful activities to promote rehabilitation for their patients. However, despite the importance, currently the literature does not provide multidisciplinary approaches to support designing these games. To overcome this scenario, we propose a semiotic-based approach to aid stakeholders with different backgrounds on designing therapeutic digital games. The approach results from a study of the literature and reports of the experience of a multidisciplinary team on the creation of therapeutic games. It explores Participatory Design and Organizational Semiotics methods and artifacts to promote the Problem Clarification, Interaction Modeling, Design Materialization, and Evaluation as fundamental design practices of effective solutions. The approach was evaluated to design new therapeutic games and the results suggest that it helps the team on identifying therapeutic objectives and reaching them.


Therapeutic games Participatory Design Organizational Semiotics Evaluation Games for health Health 



The authors would like to thank the healthcare professionals and administrators of HEM-Marília and HA-Barretos, and healthcare and computer science researchers from UEMG - Frutal and UFSCar for their effective collaboration. CAPES for financial support.


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Copyright information

© IFIP International Federation for Information Processing 2018

Authors and Affiliations

  • Paula Maia de Souza
    • 1
    Email author
  • Kamila Rios da Hora Rodrigues
    • 1
  • Franco Eusébio Garcia
    • 1
  • Vânia Paula de Almeida Neris
    • 1
  1. 1.Department of ComputingFederal University of São CarlosSão CarlosBrazil

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