Learners’ Experiences on Role-Playing Collaborative Learning Supported by ELS: A Case Study of Virtual Company Program

  • Ting QiuEmail author
  • Haiyuan Liu
  • Enshan Yin
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10949)


For the purpose of improving the students’ comprehensive practical ability in economic and management undergraduate education, we have designed a Virtual Company Program supported by E-learning space (ELS), using the strategy of role-playing collaborative learning. This study focuses on the students’ collaborative learning experiences in this program, and investigates learners’ perception of collaborative process, learning output, and supports of E-learning space. It found that most students gained a good learning experience in this activity, during which E-learning space played an important role in resource support, collaborative support and evaluation support. But they also met some troubles due to their different knowledge background, unconsciousness of seeking help and failure to use collaborative tools. Suggestions are put forward to promote the depth of interaction and generation of collaborative process.


Learners’ experiences Role-playing collaborative learning E-learning space Virtual Company 



This work was supported by the grant from Higher Education Reform Program of Guangdong in 2015 (No. 302).


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© Springer International Publishing AG, part of Springer Nature 2018

Authors and Affiliations

  1. 1.Guangdong University of Finance & EconomicsGuangzhouChina

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