Abstract
In this paper, we propose an innovative board game design process to help students to design a cybersecurity board game with a pre-designed board game tool kit, and help them to further learn cybersecurity knowledge by using the design thinking and learning-by-doing strategies. In the process, the board game design course will firstly be given, the CBR-based learning by doing scheme will then be provided for helping the students to develop a similar game by themselves, and finally a preliminary assessment including the questionnaire and the concept map testing will be conducted. The experimental results showed that the given appropriate learning scaffolding can guide students to stimulate the creativity and complete their own cybersecurity board game in a short period of time. Besides, the questionnaire survey result also showed that about 80% of students are very interested in the board game design course, and that they can be able to understand the most frequent attacking techniques.
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This search was partially supported by the National Science Council of the Republic of China under grants MOST 106-2511-S-468-004-MY2 and MOST 106-2511-S-468-002-MY3.
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Tseng, SS., Yang, TY., Wang, YJ., Lu, AC. (2019). Designing a Cybersecurity Board Game Based on Design Thinking Approach. In: Barolli, L., Xhafa, F., Javaid, N., Enokido, T. (eds) Innovative Mobile and Internet Services in Ubiquitous Computing. IMIS 2018. Advances in Intelligent Systems and Computing, vol 773. Springer, Cham. https://doi.org/10.1007/978-3-319-93554-6_63
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DOI: https://doi.org/10.1007/978-3-319-93554-6_63
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