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A Tangible Surface for Digital Sculpting in Virtual Environments

Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10894)

Abstract

With the growth of virtual reality setups, digital sculpting tools become more and more immersive. It is now possible to create a piece of art within a virtual environment, directly with the controllers. However, these devices do not allow to touch the virtual material as a sculptor would do. To tackle this issue we investigate in this paper the use of a tangible surface that could be used in virtual reality setups. We designed a low-cost prototype composed of two layers of sensors in order to measure a wide range of pressure. We also propose two mapping techniques to fit our device to a virtual 3D mesh to be sculpted. Participants of an informal test were asked to reproduce a pattern on three meshes: a plane, a sphere and a teapot. They succeeded in this task, showing the potential of our approach.

Keywords

Tangible interface Haptic sculpting Virtual environment 

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Copyright information

© Springer International Publishing AG, part of Springer Nature 2018

Authors and Affiliations

  1. 1.INSA LyonVilleurbanneFrance
  2. 2.TechnicolorCesson-SévignéFrance
  3. 3.IRISA/InriaRennesFrance

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