Advertisement

Mobile VR Game Design for Stroke Rehabilitation

  • Jia Yu
  • Rong Jiang
  • Yuan Feng
  • Meng Yuan
  • Yong Il Kang
  • Zhenyu GuEmail author
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10912)

Abstract

This essay studies the combination of virtual reality (VR) technology and conventional stroke rehabilitation physiotherapy. Specifically, we propose a novel therapeutic device coupled with an immersive VR software environment to foster hand rehabilitation. We first study the current state of the art in VR technology use in medical rehabilitation. Next, we investigate the conventional stroke rehabilitation process to integrate accepted methods of physical therapy into mobile games. The game system’s input device (V-rehab) is an improvement on existing rehabilitation equipment, designed to maximize interaction between user and game. We feature a prototype game system based on sensor hardware and a custom environment running on the Unity3D software platform. Finally, we show results of system testing and discuss the application of VR in stroke rehabilitation.

Keywords

HCI Virtual reality Stroke rehabilitation Useful games 

References

  1. 1.
    What is a Stroke? National Heart, Lung, and Blood Institute, 26 March 2014. Accessed 26 Feb 2015Google Scholar
  2. 2.
    Gabriele, W., Renate, S.: Work loss following stroke. Disabil. Rehabil. 31(18), 1487–1493 (2009)CrossRefGoogle Scholar
  3. 3.
    Tierney, N.W., Crouch, J., Garcia, H., et al.: Virtual reality in gait rehabilitation. MODSIM World (2007)Google Scholar
  4. 4.
    Riwu, L., Maoen, L., Shihai, P., et al.: Mandatory exercise therapy in the treatment of stroke hemiplegia clinical application. Cardiovasc. Cerebrovasc. Dis. Prevent. Control 7(2), 97–98 (2007)Google Scholar
  5. 5.
    Dongrui, Z., Geng Yanjuan, X., Lisheng, Z.X., Guanglin, L.: Design and implementation of virtual reality hand rehabilitation training system. Integr. Technol. 2(4), 33–40 (2013)Google Scholar
  6. 6.
    Saposnik, G., Mamdani, M., Bayley, M., et al.: Effectiveness of virtual reality exercises in stroke rehabilitation (EVREST): rationale, design, and protocol of a pilot randomized clinical trial assessing the Wii gaming system. Int. J. Stroke 5(1), 47–51 (2010)CrossRefGoogle Scholar
  7. 7.
    Levanon, Y.: The advantages and disadvantages of using high technology in hand rehabilitation. J. Hand Ther. 26(2), 179–183 (2013)CrossRefGoogle Scholar
  8. 8.
    Saposnik, G., Levin, M.: Virtual reality in stroke rehabilitation: a meta-analysis and implications for clinicians. Stroke 42(5), 1380–1386 (2011)CrossRefGoogle Scholar
  9. 9.
    Uurda, J.P.R., Vroohhoven, R.H.: Robot-assisted surgical systems new era in laparoscopic surgery. Ann. Roy. Coll. Surg. Engl. 84, 223–226 (2003)Google Scholar
  10. 10.
    Sarakoglou, I., Tsagarakis, N.G., Caldwell, D.G.: Occupational and physical therapy using a hand exoskeleton based exerciser. In: IEEE/RSJ International Conference on Intelligent Robots and Systems, pp. 2973–2978 (2004)Google Scholar
  11. 11.
    Guo, S., Song, Z., Song, G.: Development of a self-assisted rehabilitation system for the upper limbs based on virtual reality. In: Proceedings of 2007 IEEE International Conference on Mechatronics and Automation, pp. 1452–1457 (2007)Google Scholar
  12. 12.
    Bardorfer, A., Munih, M., Zupan, A., et al.: Upper limb motion analysis using haptic interface. IEEE/ASME Trans. Mechatron. 6(1), 253–260 (2001)CrossRefGoogle Scholar
  13. 13.
    Adamovich, S.V., Fluet, G.G., Mathai, A.: Incorporating hapic effects into three-dimensional virtual environment to train the hemiparetic upper extremity. IEEE Trans. Neural Syst. Rehabil. Eng. 17, 512–519 (2009)CrossRefGoogle Scholar
  14. 14.
    Kim, Y.K., Yang, X.: Hand writing rehabilitation in the haptic virtual environment. In: IEEE International Workshop on Haptic Audio Visual Environments and Their Applications, pp. 161–164 (2006)Google Scholar
  15. 15.
    Liu, H.: Hand injury rehabilitation manipulator structure design and analysis. Harbin Institute of Technology Library, Harbin (2007)Google Scholar
  16. 16.
    Zhou, S., Gong, Z.: Discussion on the definition of virtual reality. Comput. Simul. 23(9), 219–222 (2006)Google Scholar
  17. 17.
    Yu, J., Qian, J., Shen, Y., et al.: A finger rehabilitation device mechanism and control experiments. Chin. J. Tissue Eng. Res. Clin. Rehabil. 14(30), 5596–5601 (2010)Google Scholar
  18. 18.
    Zhang, J.: Research on finger rehabilitation system based on virtual reality technology, Huazhong University of Science and Technology, Wuhan (2012)Google Scholar
  19. 19.
    Pew Research Center: Spring 2015 Global Attitudes Survey, Q71&Q72 (2015)Google Scholar
  20. 20.
    Donnan, G.A., Fisher, M., Macleod, M., Davis, S.M.: Stroke. Lancet. 371(9624), 1612–1623 (2008)CrossRefGoogle Scholar
  21. 21.
    What are the Signs and Symptoms of a Stroke? National Heart, Lung, and Blood Institute, 26 March 2014. Accessed 27 Feb 2015Google Scholar
  22. 22.
    Cotran, R.S., Kumar, V., Fausto, N., Robbins, S.L., Abbas, A.K.: Robbins and Cotran Pathologic Basis of Disease. Elsevier Saunders, St. Louis (2005). ISBN 0-7216-0187-1Google Scholar
  23. 23.
    Who is at Risk for a Stroke? National Heart, Lung, and Blood Institute, 26 March 2014. Accessed 27 Feb 2015Google Scholar

Copyright information

© Springer International Publishing AG, part of Springer Nature 2018

Authors and Affiliations

  • Jia Yu
    • 1
  • Rong Jiang
    • 1
  • Yuan Feng
    • 1
  • Meng Yuan
    • 1
  • Yong Il Kang
    • 1
  • Zhenyu Gu
    • 1
    Email author
  1. 1.School of DesignShanghai Jiao Tong UniversityShanghaiChina

Personalised recommendations