Advertisement

Design Method and Application of DNA in the Design of Cultural Creative Products

  • Yi LiEmail author
  • Jin Li
  • Qiu Yan
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10912)

Abstract

With integration and regional fusion of global economy, cultural creative industry is also continuously deepening and developing. The Paper aims to analyze DNA evolution and transformation mode in such design from three levels, respectively, instinct, action and reflection for design of cultural creative products through integration and application of cultural design gene DNA in cultural creative design, establish product modeling image model and product modeling design situation model during creative design process of cultural design gene, provide structural rearrangement for design and application demand, complete effective organization and expression oriented at cultural creative design, and verify feasibility of DNA application oriented at cultural creative design through application examples. A cultural gene design method oriented at creative design is proposed from the perspective of cultural creative design, thus providing cultural creative designers with originality, stimulate design inspiration, improve design efficiency, effectively assist in cultural creative design and provide supporting services for development of cultural creative industry.

Keywords

Cultural creative design Cultural design gene Design method Product design DNA 

References

  1. 1.
    Lin, R.: Discussion on sensory experience design from service innovation thought. Des. Stud. Spec. Issue 13–31 (2011)Google Scholar
  2. 2.
    Lin, R.: Culture creativity is a way but not technology. Appreciation Arts 7(2), 4–13 (2011)Google Scholar
  3. 3.
    Tseng, Y.C., Howes, A.: The adaptation of visual search to utility, ecology and design. Int. J. Hum.-Comput. Stud. 80, 45–55 (2015)CrossRefGoogle Scholar
  4. 4.
    Zhu, W., Wang, Z., Wu, J.: Research on cultural relic management information system based on GIS—taking cultural relic management information system in Zhejiang province as an example. Geo—Inf. Sci. 7(4), 77–80 (2005)Google Scholar
  5. 5.
    Schipper, K.: Chinese Culture Gene Library, pp. 9–28. Peking University Press, Beijing (2002)Google Scholar
  6. 6.
    Luo, S., Dong, Y.: Classifying cultural artifacts knowledge for creative design. J. Zhejiang Univ.: Eng. Sci. 51(1), 113–123 (2017)Google Scholar
  7. 7.
    Eyraud, R., Zibetti, E., Baccino, T.: Allocation of visual attention while driving with simulated augmented reality. Transp. Res. Part F, 32, 46–55 (2015)CrossRefGoogle Scholar
  8. 8.
    Khalighy, S., Green, G., Scheepers, C., Whittet, C.: Quantifying the qualities of aesthetics in product design using eye-tracking technology. Int. J. Ind. Ergon. 49, 31–43 (2015)CrossRefGoogle Scholar
  9. 9.
    Wang, W., H Y, J X, Yang, X.: Research and application of traditional cultural design element extraction model. Packag. Eng. (06), 73–76+81 (2014)Google Scholar
  10. 10.
    Liu, P.: Establishment and Application Research of Gene Map for Chinese Traditional House Landscape. Peking University, Beijing (2011)Google Scholar
  11. 11.
    Sun, M., Zhou, J.: Historical building protection of ancient towns in the south of China and research on ancient town development mode. J. Anhui Agric. Sci. (31), 12363–12366 (2013)Google Scholar
  12. 12.
    Liu, Q., Xu, C., Falk, H.: Interface availability assessment based on eye movement tracking technology. J. Southeast Univ. (Nat. Sci. Ed.) 02, 331–334 (2010)Google Scholar
  13. 13.
    Wei, P.: Attribute and characteristics of cultural creative products. Cult. Mon. (2010)Google Scholar
  14. 14.
    Xu, H.C.: Design Semiotics, p. 103. Tsinghua University Press, Beijing (2008)Google Scholar
  15. 15.
    Zhang, L.H.: Semiotics Method of Product Design, p. 22. China Architecture & Building Press, Beijing (2011)Google Scholar
  16. 16.
    Zhang, X.: Design Semiotics, p. 188. Chemical Industry Press, Beijing (2004)Google Scholar
  17. 17.
    Li, L.: Design thought of product semiotics. Decoration 4, 4–5 (2002)Google Scholar
  18. 18.
    Shen, W., Tang, R., Liu, Y.: Ontology-based knowledge service modeling for innovation design process of ornament. J. Zhejiang Univ. Eng. Sci. 43(12), 2268–2273 (2009). ChineseGoogle Scholar
  19. 19.
    Liu, W., Wu: Cultural creative product made of hyongum and its principle of development design. Packag. Eng. 37(14), 169–173 (2016). ChineseGoogle Scholar
  20. 20.
    Xu, J.H., Zhang, M.: Discussion on reconstruction of Chinese traditional cultural symbols in product design. Packag. Eng. 166–167 (2007)Google Scholar
  21. 21.
    Pan, Y.H.: Cultural Composition. Higher Education PressXchange, Beijing (2011)Google Scholar
  22. 22.
    Li, Z.: Image research of cultural symbols in product design. Packag. Eng. S1, 16–18 (2010)Google Scholar
  23. 23.
    Li, F., Dong, J.: Interpretation of traditional cultural symbol in product design. Packag. Eng. 132–133+136 (2009)Google Scholar
  24. 24.
    Moalosi, R., Popovic, V., Hickling-hudso, A.: Product analysis based on Botswana’s postcolonial socio-cultural perspective. Int. J. Des. 1(2), 35–43 (2007)Google Scholar
  25. 25.
    Crilly, N., Moultrie, J., Clarkson, P.J.: Seeing things: consumer response to the visual domain in product design. Des. Stud. 25(6), 547–577 (2004)CrossRefGoogle Scholar
  26. 26.
    Monk, A., Lolos, K.: Changing only the aesthetic features of a product can affect its apparent usability. In: Monk, A., Lolos, K. (eds.) IFIP TC 9, WG 9.3 HOIT 2007. IFIP, vol. 241, pp. 221–233. Springer, Heidelberg (2007).  https://doi.org/10.1007/978-0-387-73697-6_17
  27. 27.
    Lee, S., Harada, A., Steppers, P.J.: Pleasure with products: design based on Kanski. In: Pleasure with Products: Beyond Usability, pp. 219–229 (2002)Google Scholar
  28. 28.
    Ma, J.P., Huang, N.L., Chuang, M.H., Lin, R.: From Technology to Hamartin Cross-Cultural Design Applications in Mobile Interaction, Education, Health, Transport and Cultural Heritage, pp. 348–360. Springer, Heidelberg (2015).  https://doi.org/10.1007/978-3-319-20934-0CrossRefGoogle Scholar
  29. 29.
    Moreover, N., Prodan, I.: Absorptive capacity, its determinants, and influence, on innovation output: cross-cultural validation of the structural model. Tec novation 29, 859–872 (2009)Google Scholar
  30. 30.
    Destem, P., Hecker, P.: Framework of product experience. Int. J. Des. 1, 57–66 (2007)Google Scholar
  31. 31.
    Hsu, C.-H., Chang, S.-H., Lin, R.: A design strategy for turning local culture into global market products. Int. J. Affect. Eng. 12, 275–283 (2013)CrossRefGoogle Scholar
  32. 32.
    Lee, Y., Connor, C.G.: New product launch strategy for network effects products. Acad. Market. Sci. 31(3), 241–255 (2003)CrossRefGoogle Scholar
  33. 33.
    Swann, G.M.P.: The functional form of network effects. Inf. Econ. Policy 14, 417–429 (2002)CrossRefGoogle Scholar
  34. 34.
    Balakrishnan, A., Shaikh, I., Rangaswami, A.: Small-world markets and their implications for the diffusion of innovations. In: Marketing Science Conference, University of Alberta, Edmonton, Alberta, Canada (2002)Google Scholar
  35. 35.
    Lim, B., Choi, M., Park, M.: The late take-off phenomenon in the diffusion of telecommunication services: network effect and the critical mass. Inf. Econ. Policy 15, 537–557 (2003)CrossRefGoogle Scholar
  36. 36.
    Crossley, L.: Build emotions in design. Des. J. 6(3), 35–45 (2004)Google Scholar
  37. 37.
    Donald, A.: The Design of Everyday Things. Basic Books Present, Norman (2002)Google Scholar
  38. 38.
    Leo, W.: Managing emotional design in new product development process. Principle Presents (2005)Google Scholar

Copyright information

© Springer International Publishing AG, part of Springer Nature 2018

Authors and Affiliations

  1. 1.Beijing Institute of Technology, ZhuhaiZhuhaiChina
  2. 2.Zhongshan Torch PolytechnicZhongshanChina

Personalised recommendations