Bringing Nature into Our Lives
- 1.8k Downloads
In the context of the Internet of Things (IoT), every device have sensing and computing capabilities to enhance many aspects of human life. There are more and more IoT devices in our homes and at our workplaces, and they still depend on human expertise and intervention for tasks as maintenance and (re)configuration.
Using biophilic design and calm computing principles, we developed a nature-inspired representation, BioIoT, to communicate sensor information. This visual language contributes to the users’ well-being and performance while being as easy to understand as traditional data representations. Our work is based on the assumption that if machines are perceived to be more like living beings, users will take better care of them, which ideally would translate into a better device maintenance. In addition, the users’ overall well-being can be improved by bringing nature to their lives.
In this work, we present two use case scenarios under which the BioIoT concept can be applied and demonstrate its potential benefits in households and at workplaces.
KeywordsBiophilia Calm computing Positive computing Persuasive technology IoT
This work was funded by the LiTech K-project and by KnowCenter GmbH. Both are, funded by the Austrian Competence Centers for Excellent Technologies (COMET) program, under the auspices of the Austrian Federal Ministry of Transport, Innovation, and Technology; the Austrian Federal Ministry of Economy, Family, and Youth; and the Austrian state of Styria. COMET is managed by the Austrian Research Promotion Agency FFG.
- 1.Consolvo, S., et al.: Activity sensing in the wild: a field trial of UbiFit garden. In: Proceedings of the SIGCHI (CHI 2008), pp. 1797–1806 (2008)Google Scholar
- 2.Froehlich, J.E., et al.: UbiGreen: investigating a mobile tool for tracking and supporting green transportation habits. In: Proceedings of the SIGCHI (CHI 2009), pp. 1043–1052 (2009)Google Scholar
- 3.Chien, J.T., et al.: Biogotchi! An exploration of plant based information displays. In: Proceedings of the SIGCHI (CHI EA 2015), pp. 1139–1144 (2015)Google Scholar
- 4.The global impact of biophilic design in the workplace global report. Technical report, Human Spaces (2015)Google Scholar
- 5.Barreiros, C., Veas, E., Pammer, V.: BioIoT - communicating sensory information of a coffee machine using a nature metaphor. In: ACM CHI Conference on Human Factors in Computing Systems - CHI 2017 (2017)Google Scholar
- 6.Wilson, E.: Biophilia, 12th edn. Harvard University Press, Cambridge (1984)Google Scholar
- 8.Duff, B.R.: Anthropomorphism and the social robot. Robot. Auton. Syst. 42(3–4), 177–190 (2003)Google Scholar
- 9.Fogg, B.J., Nass, C.: How users reciprocate to computers: an experiment that demonstrates behavior change. In: Proceedings of CHI EA – Conference on Human Factors in Computing Systems Extended Abstracts, pp. 331–332 (1997)Google Scholar
- 10.Nass, C., Yen, C.: The man who lied to his laptop - what machines teach us about human relationships (2010)Google Scholar
- 11.Donath, J.: Artificial pets: simple behaviors elicit complex attachments. In: Bekoff, M. (ed.) The Encyclopedia of Animal Behavior. Greenwood Press, Santa Barbara (2004)Google Scholar
- 12.The Economics of Biophilia. Technical Report, Terrapin Bright Green (2012)Google Scholar
- 13.Miller, N., Pogue, D., Gough, Q.D., Davis, S.M.: Green buildings and productivity. J. Sustain. Real Estate 1(1), 65–89 (2009)Google Scholar
- 14.Calvo, R.A., Peters, D.: Positive Computing – Technology for Well-being and Human Potential. MIT Press, Cambridge (2014)Google Scholar
- 15.Eggen, B., Van Mensvoort, K.: Making sense of what is going on ‘around’: designing environmental awareness information displays. In: Markopoulos, P., De Ruyter, B., Mackay, W. (eds.) Awareness Systems. Human-Computer Interaction Series. Springer, London (2009). https://doi.org/10.1007/978-1-84882-477-5_4Google Scholar
- 16.Weiser, M., Brown, J.S.: The coming age of calm technology. Xerox PARC, Palo Alto (1996)Google Scholar
- 18.Ziefle, M., Röcker, C. (eds.): Human-Centered Design of E-health Technologies: Concepts, Methods Applications. IGI Publishing, Niagara Falls (2011)Google Scholar
- 19.Bartneck, C., van der Hoek, M., Mubin, O., Mahmud, A.A.: “Daisy, daisy, give me your answer do!” Switching off a robot. In: Proceedings of the HRI Conference on Human-Robots Interaction (HRl 2007), pp. 217–222 (2007)Google Scholar
- 20.Barreiros, C., Veas, E., Pammer, V.: Pre-attentive features in natural augmented reality visualizations. In: IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2016) (2016)Google Scholar
- 21.Fogg, B.J.: Persuasive Technology – Using Computers to Change What We Think and Do. Morgan Kaufmann Publishers, San Francisco (2003)Google Scholar
- 22.Thomas, S.: Technobiophilia – Nature and Cyberspace. Bloomsbury, London (2013)Google Scholar