The AR Strip: A City Incorporated Augmented Reality Educational Curriculum

  • Si Jung KimEmail author
  • Su Jin Park
  • Yunhwan Jeong
  • Jehoshua Josue
  • Mary Valdez
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10921)


This study introduces an exploratory study about a city-based educational curriculum based on augmented reality (AR), called the AR Strip. The AR Strip is an outdoor active learning platform for the purpose of teaching and learning of STEM (Science, Technology, Engineering, and Math) as well as history and culture associated with the Las Vegas Strip. The project consists of three major components: a creation of metadata of the Las Vegas Strip, a marker less approach as an outdoor AR, and a city-based live actionable curriculum development. A user study conducted in two places, New York New York and Luxor Hotels on the Las Vegas Strip revealed that the proposed AR Strip has a potential to extend the learning of STEM, history, and culture as an active, live learning tool. It also demonstrated that a city can be an active live interactive learning environment by incorporating the technology of augmented reality.


Augmented reality Education STEM City Las Vegas 



We thank all the participants who participated in a user testing. We also thank all the DEX (Digital Experience) Lab members who provided insight and expertise that greatly assisted the research.


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Copyright information

© Springer International Publishing AG, part of Springer Nature 2018

Authors and Affiliations

  • Si Jung Kim
    • 1
    Email author
  • Su Jin Park
    • 2
  • Yunhwan Jeong
    • 1
  • Jehoshua Josue
    • 1
  • Mary Valdez
    • 1
  1. 1.University of Nevada, Las VegasLas VegasUSA
  2. 2.Sogang UniversitySeoulSouth Korea

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