VR Games and the Dissemination of Cultural Heritage
Known as the Eighth Wonder of the World, the Emperor Qingshihuang’s Mausoleum and Terracotta Warriors contain rich information and unique value in the field of history, culture, military, science and technology and so on, highlight the core values of Chinese civilization, and have become an epitome of Chinese history and culture. In recent years, with the rapid development of technologies such as augmented reality (AR), virtual reality (VR), video analysis based on indoor high-precision positioning, big data, mobile Internet and wearable interactive terminal etc., there are great opportunities and development space for the innovation and dissemination of cultural heritage. In this context, the Emperor Qingshihuang’s Mausoleum in China, in collaboration with relevant scientific research units, developed the VR Terracotta Warriors Serious Games which is part of research series on Key Technologies of the Smart Museum for the Audience. The VR games combines the live experience of the audience, using 360° panorama shooting, 3D modeling, virtual reality, intelligent question-answering technology to design this games. From the real scene to the virtual scene, the audience can experience a wonderful journey through time and space, and learn the history and culture of Qinshihuang’s Mausoleum. This game allows the audience have a deep experience. Through the combination of cultural heritage and VR games, this paper tries to explore new technologies to promote the interactive dissemination of cultural heritage, as well as the effective ways to promote the further prosperity of cultural tourism market.
KeywordsCultural heritage VR game Virtual reality The Emperor Qingshihuang’s Mausoleum Terracotta warriors
This article was supported by the Ministry of Science and Technology of People’s Republic of China Fund Project in Cultural Relics Protection Inheritance and Innovation of Technology Application and Demonstration (Grant No. 2015BAK01B00) and the subproject Four Project in Research and Demonstration of Key Technology of the Audience’s Smart Museum in Mobile Internet Environment (Grant No. 2015BAK01B04) and the National Social Science Fund Project in Arts-Development Status and Construction of Interaction Design Discipline (Ministry of Culture 13CB113).
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