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A Study on the Virtual Reality of Folk Dance and Print Art - Taking White Crane Dance for Example

  • Jia-Ming DayEmail author
  • Der-Lor Way
  • Ke-Jiuan Chen
  • Weng-Kei Lau
  • Su-Chu Hsu
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10921)

Abstract

This research studies on virtual reality (VR) of folk dance and print art, allowing users experience playing White Crane Dance through 3D avatar. White Crane Dance is a small piece of woodcut print of Mazu Festival Celebration made by artist Chih-Shin Lin. Our research team already completed the transition from woodcut prints into animation arts. Step forward, this research intends to develop a set of motion capture detects user action, and drive the corresponding 3D avatar content with preset 3D animation. Head Mounted Display (HMD) of VR combined with Kinect motion capture sensor, allowing the user to view the space environment in addition to the White Crane Dance animation and the user can observe the operation status of 3D avatar.

Keywords

Folk dance Print art White Crane Dance Virtual reality (VR)  Motion capture Head Mounted Display (HMD) 

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Copyright information

© Springer International Publishing AG, part of Springer Nature 2018

Authors and Affiliations

  • Jia-Ming Day
    • 1
    Email author
  • Der-Lor Way
    • 1
  • Ke-Jiuan Chen
    • 1
  • Weng-Kei Lau
    • 1
  • Su-Chu Hsu
    • 1
  1. 1.Taipei National University of the ArtsTaipeiTaiwan

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