Skip to main content

Real-Time 3D Rendering and Immersion

  • Chapter
  • First Online:
  • 1499 Accesses

Abstract

People’s perception and experience of landscape plays a critical role in the social construction of these spaces—in how individuals and societies understand, value, and use landscapes. Perception and experience should, therefore, be an integral part of environmental modeling and geodesign. With the natural interaction afforded by Tangible Landscape and the realistic representations afforded by Immersive Virtual Environments (IVEs) experts and non-experts can collaboratively model landscapes and explore the environmental and experiential impacts of “what if” scenarios. We have paired GRASS GIS with Blender, a state-of-the-art 3D modeling and rendering program, to allow real-time 3D rendering and immersion. As users manipulate a tangible model with topography and objects, geospatial analyses and simulations are projected onto the tangible model and perspective views are realistically rendered on monitors and head-mounted displays (HMDs) in near real-time. Users can visualize in near real-time the changes they are making with either bird’s-eye views or perspective views from human vantage points. While geospatial data is typically visualized as maps, axonometric views, or bird’s-eye views, human-scale perspective views help us to understand how people would experience and perceive spaces within the landscape.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   109.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   139.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD   139.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

Notes

  1. 1.

    Viewport shading refers to drawing 3D geometries and computing their shading (e.g., textures and reflection) and lighting (e.g., cast and received light and shadow).

  2. 2.

    See https://docs.blender.org/api/blender_python_api_2_62_2/info_gotcha.html.

  3. 3.

    https://docs.blender.org/manual/en/dev/render/introduction.html.

  4. 4.

    http://xfrog.com/.

  5. 5.

    https://www.thegrove3d.com/.

  6. 6.

    https://docs.blender.org/manual/en/dev/modeling/modifiers/generate/bevel.html.

References

  • Blender Online Community. (2016). Blender—A 3D modelling and rendering package. http://www.blender.org

  • Felinto, D. (2015). Virtual reality viewport. https://github.com/dfelinto/virtual_reality_viewport. Accessed Jan 12, 2018.

    Google Scholar 

  • Gobster, P. H., Nassauer, J. I., Daniel, T. C., & Fry, G. (2007). The shared landscape: What does aesthetics have to do with ecology? Landscape Ecology, 22(7), 959–972.

    Article  Google Scholar 

  • Nassauer, J. I. (1997). Cultural sustainability: Aligning aesthetics and ecology (pp. 67–83). Washington, DC: Island Press.

    Google Scholar 

  • Open HMD Team. (2016). Open HMD. http://www.openhmd.net/index.php/showcase/blender-openhmd/ Accessed Jan 12, 2018.

  • Smith, J. W. (2015). Immersive virtual environment technology to supplement environmental perception, preference and behavior research: A review with applications. International Journal of Environmental Research and Public Health, 12(9), 11486–11505.

    Article  Google Scholar 

  • Steinitz, C. (2012). A framework for geodesign: Changing geography by design. Redlands, CA: Titolo collana. Esri.

    Google Scholar 

  • Tabrizian, P., Baran, P. K., Smith, W. R., & Meentemeyer, R. K. (2018). Exploring perceived restoration potential of urban green enclosure through immersive virtual environments. Journal of Environmental Psychology, 55, 99–109.

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Rights and permissions

Reprints and permissions

Copyright information

© 2018 The Author(s)

About this chapter

Check for updates. Verify currency and authenticity via CrossMark

Cite this chapter

Petrasova, A., Harmon, B., Petras, V., Tabrizian, P., Mitasova, H. (2018). Real-Time 3D Rendering and Immersion. In: Tangible Modeling with Open Source GIS. Springer, Cham. https://doi.org/10.1007/978-3-319-89303-7_5

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-89303-7_5

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-89302-0

  • Online ISBN: 978-3-319-89303-7

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics