Abstract
People’s perception and experience of landscape plays a critical role in the social construction of these spaces—in how individuals and societies understand, value, and use landscapes. Perception and experience should, therefore, be an integral part of environmental modeling and geodesign. With the natural interaction afforded by Tangible Landscape and the realistic representations afforded by Immersive Virtual Environments (IVEs) experts and non-experts can collaboratively model landscapes and explore the environmental and experiential impacts of “what if” scenarios. We have paired GRASS GIS with Blender, a state-of-the-art 3D modeling and rendering program, to allow real-time 3D rendering and immersion. As users manipulate a tangible model with topography and objects, geospatial analyses and simulations are projected onto the tangible model and perspective views are realistically rendered on monitors and head-mounted displays (HMDs) in near real-time. Users can visualize in near real-time the changes they are making with either bird’s-eye views or perspective views from human vantage points. While geospatial data is typically visualized as maps, axonometric views, or bird’s-eye views, human-scale perspective views help us to understand how people would experience and perceive spaces within the landscape.
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsNotes
- 1.
Viewport shading refers to drawing 3D geometries and computing their shading (e.g., textures and reflection) and lighting (e.g., cast and received light and shadow).
- 2.
- 3.
- 4.
- 5.
- 6.
References
Blender Online Community. (2016). Blender—A 3D modelling and rendering package. http://www.blender.org
Felinto, D. (2015). Virtual reality viewport. https://github.com/dfelinto/virtual_reality_viewport. Accessed Jan 12, 2018.
Gobster, P. H., Nassauer, J. I., Daniel, T. C., & Fry, G. (2007). The shared landscape: What does aesthetics have to do with ecology? Landscape Ecology, 22(7), 959–972.
Nassauer, J. I. (1997). Cultural sustainability: Aligning aesthetics and ecology (pp. 67–83). Washington, DC: Island Press.
Open HMD Team. (2016). Open HMD. http://www.openhmd.net/index.php/showcase/blender-openhmd/ Accessed Jan 12, 2018.
Smith, J. W. (2015). Immersive virtual environment technology to supplement environmental perception, preference and behavior research: A review with applications. International Journal of Environmental Research and Public Health, 12(9), 11486–11505.
Steinitz, C. (2012). A framework for geodesign: Changing geography by design. Redlands, CA: Titolo collana. Esri.
Tabrizian, P., Baran, P. K., Smith, W. R., & Meentemeyer, R. K. (2018). Exploring perceived restoration potential of urban green enclosure through immersive virtual environments. Journal of Environmental Psychology, 55, 99–109.
Author information
Authors and Affiliations
Rights and permissions
Copyright information
© 2018 The Author(s)
About this chapter
Cite this chapter
Petrasova, A., Harmon, B., Petras, V., Tabrizian, P., Mitasova, H. (2018). Real-Time 3D Rendering and Immersion. In: Tangible Modeling with Open Source GIS. Springer, Cham. https://doi.org/10.1007/978-3-319-89303-7_5
Download citation
DOI: https://doi.org/10.1007/978-3-319-89303-7_5
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-89302-0
Online ISBN: 978-3-319-89303-7
eBook Packages: Computer ScienceComputer Science (R0)