Abstract
Celluloid is a material that was invented to solve a materials shortage in a game – which it didn’t really do – but ended up in a enabling a whole new industry.
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsNotes
- 1.
- 2.
Plastic Man, Materials World, December, 2017. p. 48–49.
- 3.
- 4.
- 5.
- 6.
- 7.
References
Miodownik, M. (2014). Stuff Matters. New York: Houghton Mifflin Harcourt Publishing Co. ISBN 978-0-544-23604-2.
(1993, November 9). The bakelizer, National Museum of American History, Smithsonian Institution. Washington, DC: The American Chemical Society, compiled by Vivian Powers.
Greeley, H. (1872). The great industries of the United States: Being an historical summary of the origin, growth, and perfection of the chief industrial arts of this country. Chicago/Cincinnati: J.B. Burr, Hyde & Co.
Amato, I. (1998). Stuff: The materials the world is made of. New York: Avon Books, Inc. ISBN-10: 0380731533.
Ram, A. T. (1990). Archival preservation of photographic film-a perspective. Polymer Degradation and Stability, 29, 4. https://doi.org/10.1016/0141-3910(90)90019-4.
Author information
Authors and Affiliations
Rights and permissions
Copyright information
© 2018 Springer International Publishing AG, part of Springer Nature
About this chapter
Cite this chapter
Baker, I. (2018). Celluloid. In: Fifty Materials That Make the World. Springer, Cham. https://doi.org/10.1007/978-3-319-78766-4_6
Download citation
DOI: https://doi.org/10.1007/978-3-319-78766-4_6
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-78764-0
Online ISBN: 978-3-319-78766-4
eBook Packages: Chemistry and Materials ScienceChemistry and Material Science (R0)