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Simultaneous Usage of Several 3DUI Technologies

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Designing Immersive Video Games Using 3DUI Technologies

Abstract

In the previous Chaps. 2, 3, 4 and 5, we have studied the benefits of 3DUI technologies (e.g. stereoscopic 3D, head tracking, gesture based control, etc.) for video games. But, the work was focused on these technologies in isolation and was still unknown how the gaming experience will be affected if several 3DUI technologies are used simultaneously. In this chapter, we discuss work related to usage of multiple 3D interaction techniques simultaneously. We also present an experiment which seeks to study the effect of presence of several 3DUI technologies when present in a game simultaneously. Moreover, since no existing game could be used for this experiment, a custom game was designed. The design of this game which optimizes the use of stereoscopic 3D, head tracking, and finger-count based menus is also presented in this chapter.

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Correspondence to Arun K. Kulshreshth .

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Kulshreshth, A.K., LaViola, J.J. (2018). Simultaneous Usage of Several 3DUI Technologies. In: Designing Immersive Video Games Using 3DUI Technologies. Human–Computer Interaction Series. Springer, Cham. https://doi.org/10.1007/978-3-319-77953-9_6

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  • DOI: https://doi.org/10.1007/978-3-319-77953-9_6

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