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Medical Art Therapy of the Future: Building an Interactive Virtual Underwater World in a Children’s Hospital

  • Ludivine Lechat
  • Lieven Menschaert
  • Tom De Smedt
  • Lucas Nijs
  • Monica Dhar
  • Koen Norga
  • Jaan Toelen
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10783)

Abstract

We are developing an interactive virtual underwater world with the aim to reduce stress and boredom in hospitalised children, to improve their quality of life, by employing an evidence-based design process and by using techniques from Artificial Life and Human-Computer Interaction. A 3D motion sensing camera tracks the activity of children in front of a wall projection. As they wave their hands, colorful sea creatures paddle closer to say hi and interact with the children.

Keywords

Procedural generation Autonomous agents Motion sensing Quality of life Evidence-based 

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Copyright information

© Springer International Publishing AG, part of Springer Nature 2018

Authors and Affiliations

  • Ludivine Lechat
    • 1
  • Lieven Menschaert
    • 1
  • Tom De Smedt
    • 1
  • Lucas Nijs
    • 1
  • Monica Dhar
    • 2
  • Koen Norga
    • 3
  • Jaan Toelen
    • 4
  1. 1.St Lucas School of Arts Antwerpen (BE)AntwerpenBelgium
  2. 2.Universiteit Antwerpen (BE)AntwerpenBelgium
  3. 3.Universitair Ziekenhuis Antwerpen (BE)AntwerpenBelgium
  4. 4.Universitair Ziekenhuis Leuven (BE)LouvainBelgium

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