An Experience of Using a Board Serious Virtual Game for Teaching the SCRUM Framework

  • Adler Diniz de Souza
  • Rodrigo Duarte Seabra
  • Juliano Marinho Ribeiro
  • Lucas Eduardo da Silva Rodrigues
Conference paper
Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 738)

Abstract

The use of serious games has emerged as a differentiated strategy to promote the teaching of essential concepts and techniques in several areas of knowledge. To contribute to the student’s formation process of the Software Project Management, this research presents the development and validation of an electronic board serious game, named SCRUMI, to the teaching of concepts inherent to the SCRUM framework. The evaluation of the proposed game was carried out according to some criteria such as usability, quality of the question and presentation of the activities, applicability and motivation. The main results showed that the game is presented as a good alternative to be explored in the classroom.

Keywords

Serious games Project management SCRUM framework SCRUMI 

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Copyright information

© Springer International Publishing AG, part of Springer Nature 2018

Authors and Affiliations

  • Adler Diniz de Souza
    • 1
  • Rodrigo Duarte Seabra
    • 1
  • Juliano Marinho Ribeiro
    • 1
  • Lucas Eduardo da Silva Rodrigues
    • 1
  1. 1.Institute of Mathematics and Computing, Federal University of ItajubáItajubáBrazil

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