The Use of Games Software to Enhance Educational Material

  • Samuel N. Cubero
  • John Billingsley


It is suggested that constructing course material using games frameworks might ameliorate problems of inattentive students. Four types of inattentive students are described and common reasons for their lack of attention in class are discussed. Each individual student possesses different levels of ‘intelligence’ or talents. Unfortunately, only a few of these are promoted, developed and assessed in most education. Fun and entertaining video games have clearly demonstrated the potential to hold the attention of students for long periods of time. This attribute can be of great value if imparted to teaching material. Some game design strategies are outlined, together with an overview of the tools that teachers will need to learn in order to develop such games.


Games Education Gamification Edutainment Intelligence 



The authors wish to acknowledge the financial support of the General Studies Department, Arts and Science Program, Petroleum Institute, Abu Dhabi, United Arab Emirates (UAE).


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Copyright information

© Springer International Publishing AG, part of Springer Nature 2018

Authors and Affiliations

  1. 1.Department of Mechanical EngineeringPetroleum Institute (PI), Khalifa University of Science and Technology (KUST)Abu DhabiUnited Arab Emirates
  2. 2.Faculty of Health, Engineering & Sciences, School of Mechanical & Electrical EngineeringUniversity of Southern Queensland (USQ)ToowoombaAustralia

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