Skip to main content

3D Interaction with Mouse-Keyboard, Gamepad and Leap Motion: A Comparative Study

  • Conference paper
  • First Online:
Smart Objects and Technologies for Social Good (GOODTECHS 2017)

Abstract

Serious gaming can represent a key for fostering learning and letting children to acquire new information and skills while doing engaging activities. Among the different types of games, those ones based on interactive 3D environments are widely diffused and appreciated. A key component of the design of these experiences is the choice of the input device that will be used by the players and the mapping of the users’ intentions to the actions in the 3D environment. The choice of the proper device can lead to benefits in terms of user engagement, which often is the prerequisite for learning. There are also additional dimensions to consider, as the usability and the physical fatigue. Their undervaluation, in an educational context, can hamper the successful outcome of the experience. For this reason in this work we compared the use of three different input devices (a mouse-keyboard set, a gamepad and the Leap Motion, a sensor for recognizing hand gestures) for controlling a 3D educational gaming experience focused on environmental sustainability. We organized a comparative study with 30 children of the Primary School, evaluating the interaction in terms of usability, engagement and physical fatigue. The results evidenced the potential of the Leap for engaging the children, but also drawbacks in terms of usability and physical fatigue that should be taken into consideration for the development of this technology and the design of experiences based on it.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

References

  1. Ardito, C., Buono, P., Costabile, M.F., Lanzilotti, R., Simeone, A.L.: Comparing low cost input devices for interacting with 3D virtual environments. In: 2nd Conference on Human System Interactions (HSI 2009), pp. 292–297. IEEE (2009)

    Google Scholar 

  2. Ardito, C., Costabile, M.F., Jetter, H.-C.: Gestures that people can understand and use. J. Vis. Lang. Comput. 25(5), 572–576 (2014)

    Article  Google Scholar 

  3. Dipietro, L., Sabatini, A., Dario, P.: A survey of glove-based systems and their applications. IEEE Trans. Syst. Man Cybern. Part C: Appl. Rev. 38(4), 461–482 (2008)

    Article  Google Scholar 

  4. Dix, A., Finlay, J.E., Abowd, G.D., Beale, R.: Human-Computer Interaction, 3rd edn. Prentice-Hall Inc., Upper Saddle River (2003)

    MATH  Google Scholar 

  5. Grandhi, S.A., Joue, G., Mittelberg, I.: Understanding naturalness and intuitiveness in gesture production: insights for touchless gestural interfaces. In: CHI 2011, pp. 821–824. ACM, New York (2011)

    Google Scholar 

  6. Groenewald, C., Anslow, C., Islam, J., Rooney, C., Passmore, P., Wong, W.: Understanding 3D mid-air hand gestures with interactive surfaces and displays: a systematic literature review. In: 30th International BCS HCI Conference, pp. 43:1–43:13. BCS Learning & Development Ltd, Swindon (2016)

    Google Scholar 

  7. Hodson, H.: Leap motion hacks show potential of new gesture tech. New Sci. 218(2911), 21 (2013)

    Article  Google Scholar 

  8. Hoppe, A.H., van de Camp, F., Stiefelhagen, R.: Interaction with three dimensional objects on diverse input and output devices: a survey. In: Stephanidis, C. (ed.) HCI 2017. CCIS, vol. 713, pp. 130–139. Springer, Cham (2017). https://doi.org/10.1007/978-3-319-58750-9_18

    Chapter  Google Scholar 

  9. Jankowski, J., Hachet, M.: A survey of interaction techniques for interactive 3D environments. In: Sbert, M., Szirmay-Kalos, L. (eds.) Eurographics 2013 - State of the Art Reports. The Eurographics Association (2013)

    Google Scholar 

  10. Lapointe, J.-F., Savard, P., Vinson, N.: A comparative study of four input devices for desktop virtual walkthroughs. Comput. Hum. Behav. 27(6), 2186–2191 (2011)

    Article  Google Scholar 

  11. Lindeman, R.W.: Making VR more usable: the state of effectiveness in virtual reality. J. Vir. Reality Soc. Japan 11(1), 24–27 (2006)

    Google Scholar 

  12. Markopoulos, P., Read, J.C., MacFarlane, S., Hoysniemi, J.: Evaluating Children’s Interactive Products: Principles and Practices for Interaction Designers. Morgan Kaufmann Publishers Inc., San Francisco (2008)

    Google Scholar 

  13. O’Brien, H.L., Toms, E.G.: The development and evaluation of a survey to measure user engagement. J. Am. Soc. Inf. Sci. Technol. 61(1), 50–69 (2010)

    Article  Google Scholar 

  14. Sebok, A., Nystad, E., Helgar, S.: Navigation in desktop virtual environments: an evaluation and recommendations for supporting usability. Vir. Reality 8(1), 26–40 (2004)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Fabio Pittarello .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2018 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Pittarello, F., Dumitriu, A., Piazza, E. (2018). 3D Interaction with Mouse-Keyboard, Gamepad and Leap Motion: A Comparative Study. In: Guidi, B., Ricci, L., Calafate, C., Gaggi, O., Marquez-Barja, J. (eds) Smart Objects and Technologies for Social Good. GOODTECHS 2017. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 233. Springer, Cham. https://doi.org/10.1007/978-3-319-76111-4_13

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-76111-4_13

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-76110-7

  • Online ISBN: 978-3-319-76111-4

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics