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Perceiving Attributes of Game AI Using Fuzzy Logic

  • Saadman Shahid Chowdhury
  • Ruhul Mashbu
  • Ariq Ahnaf Shaan
  • Kazi Al Ashfaq
  • Fazal Mahmud Niloy
  • Rashedur M. RahmanEmail author
Chapter
Part of the Studies in Computational Intelligence book series (SCI, volume 769)

Abstract

This paper introduces the concept of the SEA Model: “Skill, Experience, and Aggression”—a novel way of representing the behavior of Video Game AI in a linguistic or graphical manner. The SEA Model takes inspiration from the “Big Five Factors of Psychology”—an apparatus used to describe the personalities of different human beings. In the SEA Model, the ideas from the Big Five Factors are modified and applied to Video Game AI, processed through the “Fuzzy Inference System”, and presented in a manner that is easily perceivable by humans.

Keywords

Fuzzy logic Video Game AI OCEAN Model Big Five Factors of Psychology SEA Model Perception of personality AI behavior Fuzzy Inference System 

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Copyright information

© Springer International Publishing AG 2018

Authors and Affiliations

  • Saadman Shahid Chowdhury
    • 1
  • Ruhul Mashbu
    • 1
  • Ariq Ahnaf Shaan
    • 1
  • Kazi Al Ashfaq
    • 1
  • Fazal Mahmud Niloy
    • 1
  • Rashedur M. Rahman
    • 1
    Email author
  1. 1.Department of Electrical and Computer EngineeringNorth South UniversityDhakaBangladesh

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