Performance Evaluation of a 3D Engine for Mobile Devices

  • Federico Cristina
  • Sebastián DapotoEmail author
  • Pablo Thomas
  • Patricia Pesado
Conference paper
Part of the Communications in Computer and Information Science book series (CCIS, volume 790)


Currently there are several frameworks for the development of 3D mobile applications, but all of them have a common issue: performance is a critical aspect to consider, even more relevant than in desktop computers, which generally have a greater computing power. The profiling or performance analysis tools that these frameworks have can help, to some extent, to determine the possible existence of bottlenecks in the execution of applications. However, this type of tool has certain limitations such as covering only a spectrum of the possible causes of the problem or limiting the analysis to certain scenarios in particular. This article proposes an evaluation and impact measurement of the key features related with performance on 3D mobile applications.


Unity engine Mobile devices 3D applications Performance 


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Copyright information

© Springer International Publishing AG, part of Springer Nature 2018

Authors and Affiliations

  • Federico Cristina
    • 1
    • 2
  • Sebastián Dapoto
    • 1
    • 2
    Email author
  • Pablo Thomas
    • 1
    • 2
  • Patricia Pesado
    • 1
    • 2
  1. 1.Instituto de Investigación en Informática LIDIUniversidad Nacional de La PlataLa PlataArgentina
  2. 2.Centro Asociado Comisión de Investigaciones Científicas de la Provincia de Buenos AiresLa PlataArgentina

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