Do Exergames Motivate Seniors to Exercise? Computer Graphics Impact

  • R. AlyamiEmail author
  • H. Wei
Conference paper


Sedentary lifestyle is a serious problem which affects health. Sufficient physical activities help to maintain ability to manage daily lives. This can be a challenge. Exergames has become a possible stimulator to encourage especially seniors away from sedentary lifestyle. This paper, from a graphic interface point of view, investigates the impact of Microsoft Kinect-based exergames on seniors’ motivation to exercise. The exergames include three different graphics user interfaces. Information from NHS recommended motions for seniors was adopted in the development of the games. These games induced a conduction of experiment and interviews with participants from Southampton Age UK. The experiment results showed that different graphics interfaces do have an impact on seniors’ motivation to exercise.



The research is funded by Saudi Arabia Ministry of Higher Education and the University of Taif. The authors wish to thank Faustina Hwang, Southampton Age UK that arranged exergames experiment sessions and allowed us to interact with the participants.


  1. Belward SA (2015) Interviewed by Raneem Alyami on personal interview. 3 November 2015Google Scholar
  2. British Heart Foundation (2015) Physical activity statistics 2015. Accessed on 30 Sept 2015
  3. Buman MP, Yasova LD, Giacobbi PR (2010) Descriptive and narrative reports of barriers and motivators to physical activity in sedentary older adults. Psychol Sport Exerc 11(3):223–230CrossRefGoogle Scholar
  4. Crounse B (2014) Microsoft kinect sensor applications in health and medicine. Health Blog. Accessed on 25 Aug 2015
  5. Mueller F, Gibbs MR, Vetere F (2010) Towards understanding how to design for social play in exertion games. Pers Ubiquit Comput 14(5):417–424CrossRefGoogle Scholar
  6. Pate RR, Pratt M, Blair SN, Haskell WL, Macera CA, Bouchard C (1995) Physical activity and public health: a recommendation from the centers for disease control and prevention and the American College of Sports Medicine. JAMA 273(5):402–407CrossRefGoogle Scholar
  7. Thin AG, Poole N (2010) Dance-based exergaming: User experience design implications for maximizing health benefits based on exercise intensity and perceived enjoyment. Trans edutainment IV:189–199. Springer, Berlin, HeidelbergGoogle Scholar
  8. Yim J, Graham TC (2007) Using games to increase exercise motivation. In: Proceedings of the 2007 conference on future play, 3, Toronto, ON, Canada, 15–17 November 2007, pp 166–173Google Scholar

Copyright information

© Springer International Publishing AG 2018

Authors and Affiliations

  1. 1.Department of Computer ScienceUniversity of ReadingReadingUK

Personalised recommendations