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Multisensory Virtual Game with Use of the Device Leap Motion to Improve the Lack of Attention in Children of 7–12 Years with ADHD

  • David Chilcañán Capelo
  • Milton Escobar Sánchez
  • Jhonatan Salazar Hurtado
  • Daniela Benalcázar Chicaiza
Conference paper
Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 721)

Abstract

The ADHD (Attention Deficit and Hyperactivity Disorder) in the child population affects between 5 and 10% and in adulthood even in the 60% of the cases. It is characterized by a difficulty that has children to maintain the voluntary attention with respect to proposed activities, both academic and character to the day-to-day. This is coupled with the lack of impulse control. The frequency of cases occurs in a proportion of 4:1, which is to say mostly among children than among girls and may be suffering from both children and adolescents and adults from all walks of social and cultural rights. That is why, by resorting to the motivation to achieve attention of this specific group of children, the proposal of this research is a multi-sensory virtual game using the Leap Motion for that in a three-dimensional plane children have the opportunity to manipulate the objects in the virtual environment to achieve concentration, learning and motivation.

Keywords

Virtual game Multisensory Leap Motion device Attention Playful learning ADHD (Attention Deficit and Hyperactivity Disorder) 

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Copyright information

© Springer International Publishing AG 2018

Authors and Affiliations

  • David Chilcañán Capelo
    • 1
  • Milton Escobar Sánchez
    • 1
  • Jhonatan Salazar Hurtado
    • 1
  • Daniela Benalcázar Chicaiza
    • 2
  1. 1.Universidad de las Fuerzas Armadas ESPESangolquíEcuador
  2. 2.Universidad Técnica de Ambato UTAAmbatoEcuador

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