Developing Assessment for a Creative Competition

  • Zsuzsa Pluhár
Conference paper
Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 715)


The significant role of ICT in everyday life could change concepts about skills, education and learning.

The digital fluency means not more to use of ICT tools (browsing, chatting, interacting etc.), but also to be able to design and create something new with the possibility of new media and to be more than an ordinary user, to be a creative creator. Create a program is one of the possibilities that supports parts of computational thinking and helps express yourself, explore the range of computers and yourself, involve external representation of problem solving processes, and to reflect on your own thinking – and even to think about thinking itself.

Men majorly dominate the IT sector. On average 30% of the tech jobs around the globe are filled with women, but in Europe this number is even lower, only 7%. The reasons behind the decaying numbers root in our culture too. To meet more women on this field we have to change the mindset of the kids – attitudes of boys and girls, too.

The work presented in this study focuses specifically on the improvement of developing and organizing a competition in Scratch for creative groupwork for girls, called Scratchmeccs (ScratchMatch). 2017 was the second year that we could organized this event. We used background questionnaire and would like to study the workflows in groups and what influence the successful groups.


ICT Creative programming IT Scratch 


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Copyright information

© Springer International Publishing AG 2018

Authors and Affiliations

  1. 1.Faculty of InformaticsEötvös Loránd UniversityBudapestHungary

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